Difference between revisions of "Fire Barrage"
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* Fire Barrage is not affected by player's Accuracy whatsoever, therefore any changes to Accuracy from items, buffs or debuffs have no effect. | |||
* Fire Barrage's base chance to hit is <code>80 + (1.5 * PRC)</code> and the final chance to hit is modified by distance penalty and obstacle checks (same as projectiles). | |||
* Hit Chance for each Firebolt is calculated separately. | |||
* Damage for each Firebolt is also calculated separately. If the first missile ignites the target, the following two missiles can deal extra damage. | |||
* Miracle cast increases the spell's damage.<br><br>[[File:Fire Barrage.mp4|gif]] | |||
<noinclude> | <noinclude> |
Latest revision as of 11:41, 14 July 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Fire Barrage
Spell
Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
Target Tile
Range
5
Energy
8
Cooldown
3
Backfire Chance
10
Modified by: Magic Power, Pyromantic Power, Bonus RangeLaunches a series of three firebolts at the target, each dealing 6 Fire Damage.
Firebolt deals +50% Damage to Burning targets.
Firebolt deals +50% Damage to Burning targets.
Launches a series of three firebolts at the target, each dealing (((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage.
Firebolt deals +50% Damage to Burning targets.
Firebolt deals +50% Damage to Burning targets.
Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Fire Barrage is not affected by player's Accuracy whatsoever, therefore any changes to Accuracy from items, buffs or debuffs have no effect.
- Fire Barrage's base chance to hit is
80 + (1.5 * PRC)
and the final chance to hit is modified by distance penalty and obstacle checks (same as projectiles). - Hit Chance for each Firebolt is calculated separately.
- Damage for each Firebolt is also calculated separately. If the first missile ignites the target, the following two missiles can deal extra damage.
- Miracle cast increases the spell's damage.
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