Difference between revisions of "Megalomania"
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Tag: Manual revert |
(update 0.9.3) |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{C|State|State}} | |ConditionType = {{C|State|State}} | ||
|Properties1 = | |Properties1 = Experience Gain | ||
|Values1 = {{neg|-20%}} | |Values1 = {{neg|-20%}} | ||
|PropertyText = | |PropertyText = {{neg|Nullifies}} the passive chance to {{c|light brown|hear}} enemies and reveal traps. | ||
|Description = | Forces the character to {{c|light brown|overestimate}} their capabilities. | ||
Slowly increases the penalties to Trade Favorability and Reputation Gain (up to {{c|light brown|-25%}}). | |||
Completing Contracts {{pos|resets}} both penalties. | |||
|Description = | |||
|#default = | |#default = | ||
}}</includeonly><noinclude>{{stub}}'''Megalomania''' is a {{C|State|'''State'''}} of mind. | }}</includeonly><noinclude>{{stub}}'''Megalomania''' is a {{C|State|'''State'''}} of mind. | ||
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* Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about. | * Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about. | ||
{{C|White|'''Trigger:'''}} | {{C|White|'''Trigger:'''}} | ||
* No enemies nearby | |||
* Morale above {{pos|50%}}, Sanity below {{neg|50%}} | |||
{{/Tooltip}} | {{/Tooltip}} | ||
Latest revision as of 05:34, 20 August 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Megalomania is a State of mind.
- When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities.
- Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about.
Trigger:
- No enemies nearby
- Morale above 50%, Sanity below 50%
