Difference between revisions of "Bleeding"
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< | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|-|Physical}} | |||
< | |Properties1 = Deals Damage | ||
|Values1 = {{c|-|(3 + 1% of Max HP)}} | |||
|Properties2 = Energy Restoration | |||
|Values2 = {{c|-|-5%}} | |||
|Properties3 = Healing Efficiency | |||
|Values3 = {{c|-|-30%}} | |||
|PropertyText = Each turn reduces the affected Body Part's condition by {{neg|1%}}. | |||
|Description = | |||
|#default = | |||
}}</includeonly> | |||
<noinclude>{{stub}} | |||
Bleeding is a negative Physical condition. | |||
* You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log. | |||
* Unlike [[Burning]] or [[Poisoning]], Bleeding is a permanent buff and doesn't show duration. | |||
* Bleeding can stop on its own randomly through natural healing, but safest bet is using a [[Rag]] or [[Bandage]]. | |||
{{:{{PAGENAME}}/Tooltip}} | |||
{{Clear}} | |||
[[Category:Condition]]</noinclude> | |||
[[Category:Condition]] |
Latest revision as of 21:01, 21 November 2021
This article is a stub. You can help Stoneshard wiki by expanding it. |
Bleeding is a negative Physical condition.
- You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log.
- Unlike Burning or Poisoning, Bleeding is a permanent buff and doesn't show duration.
- Bleeding can stop on its own randomly through natural healing, but safest bet is using a Rag or Bandage.