Difference between revisions of "Second Wind"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = State
|ConditionType = State
|Properties1 = Fortitude
|Properties1 = Health Replenishment
|Values1 = {{pos|+50%}}
|Values1 = {{pos|+4%}}
|Properties2 = Energy Restoration
|Properties2 = Energy Replenishment
|Values2 = {{pos|+100%}}
|Values2 = {{pos|+4%}}
|Properties3 = Healing Efficiency
|Properties3 = Reduce all cooldowns by
|Values3 = {{pos|+100%}}
|Values3 = {{pos|1}} turn.
|PropertyText = Health and energy are replenished.<br>All negative effects are temporarily negated.
|PropertyText = Upon activation, removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy.  
|Description = Certain doom? Not today!
Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}.
|Description =  
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}
'''Second Wind''' is a {{C|State|'''State'''}} of mind.
'''Second Wind''' is a {{C|State|'''State'''}} of mind.
* 20% of Max HP and 30% of Max Energy are replenished instantly.
* Removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy.  
* Second Wind can trigger on a killing blow. If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.
* Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}.




{{C|White|'''Trigger:'''}}
{{C|White|'''Trigger:'''}}
* НP below 30%.
* Low health.
* A hostile in sight.
* A hostile in sight.
* Each missing HP below 30% increases the chance of activation.
* Morale above {{pos|50%}} and Sanity above {{pos|50%}}
* Each point of [[Pain]] increases the chance of activation.





Latest revision as of 18:56, 18 August 2025


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Second Wind is a State of mind.

  • Removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy.
  • Once per 30 turns with 50% chance allows the character to avoid death.


Trigger:

  • Low health.
  • A hostile in sight.
  • Morale above 50% and Sanity above 50%


Second Wind
State
Health Replenishment
+4%
Energy Replenishment
+4%
Reduce all cooldowns by
1 turn.

Upon activation, removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy. Once per 30 turns with 50% chance allows the character to avoid death.


Second Wind