Difference between revisions of "Adrenaline Rush"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | |||
<div style="float: right">{{ | * Unlocked by reading [[Athletics Treatise IV]] or by spending 16 Attribute points into Strength, Vitality, or Willpower. | ||
<noinclude> | |||
* cooldown reduction applies to Adrenaline Rush itself too | |||
* it is possible to "lose" the cooldown reduction effect if a player ends their turn too fast (either by attacking or skipping turns too fast) | |||
** this is caused by a delay (around 1s) before the cooldown reduction is applied | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
</noinclude> |
Latest revision as of 19:44, 23 July 2024
Adrenaline Rush
Maneuver
Show formulasHide formulas
Maneuver
Type
No Target
Energy
10
Cooldown
60
Modified by: VitalityReplenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles):
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
Replenishes ((2.5 * VIT) * (1.5 - (Health / Max_Health)))% Max Energy, decreases Pain by -((1.5 * VIT) * (2 - (Health / Max_Health)))%, and activates "Adrenaline Rush" for ((VIT / 3) * (2 - (Health / Max_Health))) turns(+2 turns for each enemy within 3 tiles):
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.
The effect's duration and the amount of reduced pain increase with missing Health.
Show formulasHide formulas
- Unlocked by reading Athletics Treatise IV or by spending 16 Attribute points into Strength, Vitality, or Willpower.
- cooldown reduction applies to Adrenaline Rush itself too
- it is possible to "lose" the cooldown reduction effect if a player ends their turn too fast (either by attacking or skipping turns too fast)
- this is caused by a delay (around 1s) before the cooldown reduction is applied
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