Difference between revisions of "Template:Skill"
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{| | <includeonly><!-- | ||
|< | -->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!-- | ||
-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!-- | |||
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|}}}}<!-- | |||
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{tooltip|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{#var:Page}}}}}}}|SkillNames}}</span> <br /><!-- | |||
| | -->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | ||
| active = <div style="float: left">Type</div><div style="float: right">{{{Type}}}</div>{{Clear}}{{#if: {{{ | | active = {{C|Active|{{Translate|Active|Properties}}}} | ||
| }}{{#if: {{{Requirements|}}}|< | | attack = {{C|Active|{{Translate|Attack|Properties}}}} | ||
|- | | attack/charge = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}} | ||
| | | attack/maneuver = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}} | ||
|}<noinclude>{{doc}} | | stance = {{C|Active|{{Translate|Stance|Properties}}}} | ||
| charge = {{C|Active|{{Translate|Charge|Properties}}}} | |||
| maneuver = {{C|Active|{{Translate|Maneuver|Properties}}}} | |||
| spell = {{C|Active|{{Translate|Spell|Properties}}}} | |||
| passive = {{C|Passive|{{Translate|Passive|Properties}}}} | |||
| {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} | |||
{{Tooltip rule}} | |||
{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | |||
| attack | |||
| attack/charge | |||
| attack/maneuver | |||
| stance | |||
| charge | |||
| maneuver | |||
| spell | |||
| active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Energy}}</div>{{Clear}} |}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}} | <div style="float: left">{{Translate|Backfire Chance|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}}</div>{{Clear}} | }}{{#if: {{#var:Modifiers}} | {{Translate|Modified by|Properties}}: {{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | |||
| }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | |||
<div class="mw-collapsible" id="mw-customcollapsible-description1">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}}}|{{C|Gray|{{Translate|{{ROOTPAGENAME}}|SkillDescription}}}}}}</div> | |||
{{#if: {{{1|}}}||<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-description1">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{#var:Page}}|Formuladesc}}}}|{{C|Gray|{{Translate|{{ROOTPAGENAME}}|SkillFormulaDescription}}}}}}</div>}}{{C|Gray|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Hiddenvalue1}}|<br>{{C|Orange|{{Translate|Hidden bonus|Properties}}:}}<br>{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Hiddentext1}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Hiddentext1}}<br>}} {{:{{#var:Skilltree}}|{{#var:Page}}|Hiddenvalue1}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Hiddenbonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Hiddenvalue2}} |<br>{{:{{#var:Skilltree}}|{{#var:Page}}|Hiddenvalue2}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Hiddenbonus2}}|Properties}}}} }}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue1}}|<br>{{C|Orange|{{Translate|Required materials|Properties}}:}}<br>{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue2}} |<br>{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue2}}|Properties}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue3}} |<br>{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue3}}|Properties}} }} }}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue1}}|<br>{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br>{{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Passivebonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Passivebonus2}}|Properties}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Passivebonus3}}|Properties}}}} }} }}<!-- | |||
--><div style="text-align:center;{{#if: {{{1|}}}|display:none;|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Formuladesc}}||display:none;}}}}"><br><span class="mw-collapsible mw-customtoggle-description1 mw-customtoggle-description2" id="mw-customcollapsible-description2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show formulas</span><!-- | |||
--><span class="mw-collapsible mw-collapsed mw-customtoggle-description1 mw-customtoggle-description2" id="mw-customcollapsible-description2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Hide formulas</span>}}</div> | |||
</div></includeonly><noinclude>{{doc}} | |||
[[Category: | [[Category:Tooltip templates]]</noinclude> |
Latest revision as of 11:18, 22 September 2023
This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.
Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.
{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}
You can specify a different skill name to be used instead of the page name. For example:
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}
Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}
If you don't want a skill to display skill formulae (and hide the button), remove the
|Formuladesc = ...
parameter from the skill's data.
This template is also used by:
{{TooltipImage}}
to generate toolipts on hover{{SkillTable/row}}
to populate skill tables on skilltree landing pages
See Swords_(skill_tree) for examples.
Examples without icons below:
Spell
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Attack
- Requires one-handed sword
Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
Maneuver
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
Stance
- Requires a one-handed mace
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
Active
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Maneuver
- Requires specific materials
Required materials:
Stick [х4]
Example of a non-existing skill: