Difference between revisions of "Shoot to Kill"
Jump to navigation
Jump to search
Shoot to Kill
Passive
- Requires a ranged weapon and ammunition
m (2 revisions imported) |
|||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | |||
<div style="float: right">{{ | * Unlocked by reading [[Ranged Weapons Treatise IV]] or by spending 16 Attribute points into Strength, Agility or Perception. | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> | ||
Latest revision as of 16:51, 4 February 2024

Passive
- Requires a ranged weapon and ammunition
Grants all shots +15% Crit Efficiency, +15% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health.
Grants all shots +3% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
Grants all shots +3% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
- Unlocked by reading Ranged Weapons Treatise IV or by spending 16 Attribute points into Strength, Agility or Perception.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.13
| |||||||||||||