Difference between revisions of "Rampage"

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* Unlocked by reading [[Two-Handed Axes Treatise II]] or by spending 6 Attribute points into Strength or Agility.


 
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Latest revision as of 16:15, 4 February 2024

Rampage
Rampage
Stance
Type
No Target
Energy
11
Cooldown
10

- Requires a two-handed axe
Activates "Rampage" for 12 turns:

-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.

While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25).

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks.

Only one Stance effect can be active at a time.
Activates "Rampage" for 12 turns:

-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.

While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + 0.5 * STR).

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

Only one Stance effect can be active at a time.

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