Difference between revisions of "Maim and Kill"
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Maim and Kill
Passive
- Requires a two-handed axe
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Latest revision as of 16:18, 4 February 2024

Passive
- Requires a two-handed axe
Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +4% Crit Chance for 5 turns.
The effect stacks up to 3 times.
Two-handed axe strikes against targets affected by two or more Injuries replenish 5% Max Energy.
The effect stacks up to 3 times.
Two-handed axe strikes against targets affected by two or more Injuries replenish 5% Max Energy.
Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +4% Crit Chance for 5 turns.
The effect stacks up to 3 times.
Two-handed axe strikes against targets affected by two or more Injuries replenish (-5 + WIL)% Max Energy.
The effect stacks up to 3 times.
Two-handed axe strikes against targets affected by two or more Injuries replenish (-5 + WIL)% Max Energy.
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- Unlocked by reading Two-Handed Axes Treatise III or by spending 12 Attribute points into Strength, Agility or Perception.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.13
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