Difference between revisions of "Draining Sigil"
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'''Draining Sigil''' is an enemy skill. | |||
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[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 01:58, 20 September 2023
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Draining Sigil
Spell
Spell
Type
Target Tile
Range
9
Energy
26
Cooldown
18
Backfire Chance
20
Creates a Rune on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death.
Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%.
The Runes don't harm Proselytes, instead replenishing them 9% Max Health each turn.
Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%.
The Runes don't harm Proselytes, instead replenishing them 9% Max Health each turn.
Draining Sigil is an enemy skill.
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