Draining Sigil
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Spell
23
17 
Type
Target Tile
Range
6
Backfire Chance
0
Modified by: Magic Power
Creates three Runes: one on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death.
Remaining on the Runes deals 9 Unholy Damage with 26% Immobilization Chance and permanently increases the caster's Max Health by 6%.
The Runes don't harm Proselytes, instead replenishing 9% Max Health to them.
Remaining on the Runes deals 9 Unholy Damage with 26% Immobilization Chance and permanently increases the caster's Max Health by 6%.
The Runes don't harm Proselytes, instead replenishing 9% Max Health to them.
Draining Sigil is an enemy skill.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.4.14
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