Draining Sigil

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Draining Sigil
Draining Sigil
Spell
Type
Target Tile
Range
9
Energy
26
Cooldown
18
Backfire Chance
20

Creates a Rune on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death.

Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%.

The Runes don't harm Proselytes, instead replenishing them 9% Max Health each turn.

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Draining Sigil is an enemy skill.