Difference between revisions of "Geomancy (skill tree)"

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rect 384 1245 557 1418 [[Rune of Sustention]]
rect 384 1245 557 1418 [[Rune of Sustention]]
rect 660 1173 833 1346 [[Rune of Cycle]]
rect 660 1173 833 1346 [[Rune of Cycle]]
</imagemap>-->{{ImageMap|338px|Geomancy_skilltree.png|
</imagemap>-->
 
{{ImageMap|338px|Geomancy_skilltree.png|
{{MapArea|Runic Boulder|100|85|62}}
{{TooltipImage|Runic Boulder|100|85|62}}
{{MapArea|Stone Armor|252|85|62}}
{{TooltipImage|Stone Armor|252|85|62}}
 
{{TooltipImage|Rune of Fortifying|24|197|62}}
{{MapArea|Rune of Fortifying|24|197|62}}
{{TooltipImage|Stone Spikes|100|197|62}}
{{MapArea|Stone Spikes|100|197|62}}
{{TooltipImage|Rune of Enfeeblement|176|197|62}}
{{MapArea|Rune of Enfeeblement|176|197|62}}
{{TooltipImage|Rune of Sustention|252|197|62}}
{{MapArea|Rune of Sustention|252|197|62}}
{{TooltipImage|Earthquake|24|309|62}}
 
{{TooltipImage|Rune of Binding|100|309|62}}
{{MapArea|Earthquake|24|309|62}}
{{TooltipImage|Rune of Cycle|176|309|62}}
{{MapArea|Rune of Binding|100|309|62}}
{{TooltipImage|Petrification|252|309|62}}
{{MapArea|Rune of Cycle|176|309|62}}
{{TooltipImage|Rune of Destabilization|24|421|62}}
{{MapArea|Petrification|252|309|62}}
{{TooltipImage|Overflowing Power|100|421|62}}
 
{{TooltipImage|Boulder Toss|176|421|62}}
{{MapArea|Rune of Destabilization|24|421|62}}
{{TooltipImage|Rune of Absorption|252|421|62}}
{{MapArea|Runic Explosion|100|421|62}}
{{MapArea|Boulder Toss|176|421|62}}
{{MapArea|Rune of Absorption|252|421|62}}
 
|caption=Hover over the skill icons to view the detailed descriptions.
|caption=Hover over the skill icons to view the detailed descriptions.
|thumb=right
|thumb=right
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Geomancy Spells deal different types of damage.<br>The type of damage determines the scaling of the Spell.<br>{{W|Magic Damage}} scales {{W|multiplicatively}} from {{cl|White|Magic Power}} and {{cl|White|Geomantic Power}}.<br><br><code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code><br><br>{{cl|White|Physical Damage}} scales {{W|additively}} from Magic Power and Geomantic Power.<br><br><code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>
Geomancy Spells deal '''Physical''' and {{c|Arcane}} types of damage. The type of damage determines the scaling of the Spell.<br><br>
 
{{W|Magic Damage}} scales {{W|multiplicatively}} from {{cl|White|Magic Power}} and {{cl|White|Geomantic Power}}.<br><br>
 
<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code><br><br>
Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path.
{{cl|White|Physical Damage}} scales {{W|additively}} from Magic Power and Geomantic Power.<br><br>
They are:<br>
<code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>
*{{cl|White|Runic Boulder}}
*{{cl|White|Stone Spikes}}
*{{cl|White|Petrification}}
 
 
Material = Stone<br>
Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance    =  90
Shock_Resistance    =  90
Poison_Resistance  = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance  =  50
Sacred_Resistance  =  50
Psionic_Resistance  = 200
 
 
Runic Boulder HP:<br>
<code>(MP+GP)/4 * Player's Max Energy / 100</code><br>
<code>(MP+GP)/4 * Player's Max Energy / 100 + Player's Max Energy / 200</code> (with Rune of Fortifying, bugged)
 
 
Stone Spike HP:<br>
<code>(MP+GP)/3,33 * Player's Max Energy / 100</code><br>
<code>(MP+GP)/3,33 * Player's Max Energy / 100 + Player's Max Energy / 200</code> (with Rune of Fortifying, bugged)
 
 
==Treatises List:==
<b>{{cl|W|Geomantic Treatise I|Treatise I}}:</b><br>
{{cl|Active|Runic Boulder}}<br>
{{cl|Active|Stone Armor}}<br>
 
 
<b>{{cl|W|Geomantic Treatise II|Treatise II}}:</b><br>
{{cl|Active|Stone Spikes}}<br>
{{cl|Orange|Rune of Sustention}}<br>
{{cl|Orange|Rune of Fortifying}}<br>
{{cl|Orange|Rune of Enfeeblement}}<br>
 
 
<b>{{cl|W|Geomantic Treatise III|Treatise III}}:</b><br>
{{cl|Active|Earthquake}}<br>
{{cl|Active|Petrification}}<br>
{{cl|Orange|Rune of Binding}}<br>
{{cl|Orange|Rune of Cycle}}<br>




<b>{{cl|W|Geomantic Treatise IV|Treatise IV}}:</b><br>
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
{{cl|Active|Overflowing Power}}<br>
{{SkillTable/subtitle|Treatise I}}
{{cl|Active|Boulder Toss}}<br>
{{SkillTable/row|Runic Boulder}}
{{cl|Orange|Rune of Destabilization}}<br>
{{SkillTable/row|Stone Armor}}
{{cl|Orange|Rune of Absorption}}<br>
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Stone Spikes}}
{{SkillTable/row|Rune of Sustention}}
{{SkillTable/row|Rune of Fortifying}}
{{SkillTable/row|Rune of Enfeeblement}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Earthquake}}
{{SkillTable/row|Petrification}}
{{SkillTable/row|Rune of Binding}}
{{SkillTable/row|Rune of Cycle}}
{{SkillTable/subtitle|Treatise IV}}
{{SkillTable/row|Overflowing Power}}
{{SkillTable/row|Boulder Toss}}
{{SkillTable/row|Rune of Destabilization}}
{{SkillTable/row|Rune of Absorption}}
{{SkillTable/end}}




{{Navigation|{{Skill_navbox}}}}
{{Navigation||plain}}
[[Category:Skill trees]]
[[Category:Skill trees]]

Latest revision as of 22:10, 24 February 2023

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.

Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.

Main focus:
Support, Positioning, Crowd Control, Survivability


Geomancy Spells deal Physical and Arcane types of damage. The type of damage determines the scaling of the Spell.

Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100


SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Runic Boulder
Runic Boulder
Spell
Type:
Target Tile
Range:
5
Energy:
20
Cooldown:
2
Modified by:
Magic Power, Geomantic Power, Bonus Range
Raises a runic boulder in a targeted tile. Deals 4 Arcane Damage to all adjacent enemies with 70% chance to inflict Knockback.

Each runic boulder within Vision grants the caster a stack of Runic Empowerment:

+5% Magic Power
+10% Geomantic Power
-7.5% Abilities Energy Cost
-7.5% Damage Taken
3 Energy per turn

Boulders crumble when outside the caster's Vision or when the caster runs out of energy.

The maximum number of summoned boulders: 3

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Stone Armor
Stone Armor
Spell
Type:
No Target
Energy:
20
Cooldown:
20
Modified by:
Magic Power, Geomantic Power
Activates the following effect for 4 turns:

+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Treatise II
Stone Spikes
Stone Spikes
Spell
Type:
Target Object
Range:
5
Energy:
32
Cooldown:
14
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile.

Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback.

Spikes' durability depends on the caster's Max Energy.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Sustention
Rune of Sustention
Passive
Remaining on the same tile while under the effect of Stone Armor grants +5% Geomantic Power, +5% Energy Drain, and +5% Energy Restoration for 5 turns.
This effect stacks.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Fortifying
Rune of Fortifying
Passive
Each boulder adjacent to the caster grants them -10% Damage Taken and -5% Backfire Damage Change.

Boulders receive 20% less Damage.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Enfeeblement
Rune of Enfeeblement
Passive
Enemies adjacent to a runic boulder are applied with -10% Physical Resistance, -10% Move Resistance, and -10% Control Resistance.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Treatise III
Earthquake
Earthquake
Spell
Type:
Target Object
Range:
5
Energy:
36
Cooldown:
13
Modified by:
Magic Power, Geomantic Power, Bonus Range, Willpower
Destroys a runic boulder, creating an earthquake for 8 turns in a large area around it.

Each turn of staying in the earthquake's area of effect:

Deals 2 Crushing Damage.
Burns 3% Max Energy (but no more than 10).
Has 4% chance to Daze for 3 turns.
Applies -5% Control Resistance and -10% Move Resistance (this effect stacks and lasts until the end of the earthquake).

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Petrification
Petrification
Spell
Type:
Target Object
Range:
5
Energy:
24
Cooldown:
32
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys a runic boulder with 66% chance to Petrify all adjacent targets for 5-6 turns.

Each turn petrified enemies receive 5 damage, and the condition of their body parts deteriorates by 3%.

Each petrified enemy within vision grants +15% Geomantic Power.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Binding
Rune of Binding
Passive
Raising a runic boulder grants -25% Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of Runic Boulder) by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Cycle
Rune of Cycle
Passive
Destroying a runic boulder to cast a spell deals 10% Max Energy as Arcane Damage to all adjacent targets.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Treatise IV
Overflowing Power
Overflowing Power
Spell
Type:
Target Object
Range:
5
Energy:
50
Cooldown:
24
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys a runic boulder, blowing it to pieces.

Deals 6 Arcane Damage and 6 Crushing Damage to all targets in the area of effect. Has 25% chance to inflict Knockback and 50% chance to Stun.

Replenishes 5% Max Energy for each affected enemy.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Boulder Toss
Boulder Toss
Spell
Type:
Target Tile
Range:
5
Energy:
42
Cooldown:
20
Modified by:
Magic Power, Geomantic Power, Bonus Range
Rips a boulder from the ground and tosses it towards a targeted tile.

The toss deals 12 Crushing Damage and 3 Arcane Damage.

Upon hitting its target, the boulder has 80% chance to inflict Knockback and 20% chance to apply Stun or Daze.

Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Destabilization
Rune of Destabilization
Passive
Prolongs the base duration of Earthquake by 2 turns.

All enemies within the area of Earthquake are applied with +10% Damage Taken and +10% Fumble Chance.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Absorption
Rune of Absorption
Passive
Each turn runic boulders drain 6 Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by 1 turn.
Enemies can only be affected by one instance of the effect.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools


Page last edited during patch: 0.8.0.27