Difference between revisions of "Dismember"

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|Type=Target Object
|Range=1
|Energy=16
|Cooldown=14
|Modifiers=Strength, Agility
|Requirements=- Requires two-handed axe
|Description=Delivers a strike with {{Pos|+50%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to a random Body Part affected by a minor or medium {{Neg|Injury}}. If the target isn't injured, the strike a random limb.<br><br>If the strike {{Neg|worsens}} an Injury or applies a new one, the target loses {{Neg|8%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default =
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{{Clear}}
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[[Category:Skills]]
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Latest revision as of 20:11, 11 April 2023


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Dismember
Dismember
Attack
14 Icon skill energycost.png 16 Icon skill cooldown.png

Type
Target Object
Range
1

Modified by: Strength, Agility, Perception

- Requires two-handed axe
Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
Delivers a strike with +(20 + (3 * PRC))% Bodypart Damage and +(0.5 * STR) + (0.5 * AGL)% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses (7.5 + (0.25 * STR))% Max Health, and the affected body part has 100 + (2 * PRC)% chance to start Bleeding.

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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13