Difference between revisions of "Template:Skill test"
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Fire Barrage
Spell
Modified by: Perception, Magic Power, Pyromantic Power, Bonus Range
Passive bonus:
-1% Power of other Magic Schools
Cleaving Strike
Attack
Modified by: Strength, Agility, Perception
- Requires one-handed sword
Offensive Tactic
Maneuver
Hammer and Anvil
Stance
- Requires a one-handed mace
Honed Edge
Passive
- Requires one-handed sword
Element of Surprise
Passive
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|{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float: | -->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!-- | ||
-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!-- | |||
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|}}}}<!-- | |||
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{tooltip|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:left;margin-top: -9px;margin-right:5px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link=]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{#var:Page}}}}}}}|SkillNames}}</span> <br /><!-- | |||
-->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | |||
| active = {{C|Active|{{Translate|Active|Properties}}}} | |||
| attack = {{C|Active|{{Translate|Attack|Properties}}}} | |||
| attack/charge = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}} | |||
| attack/maneuver = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}} | |||
| stance = {{C|Active|{{Translate|Stance|Properties}}}} | |||
| charge = {{C|Active|{{Translate|Charge|Properties}}}} | |||
| maneuver = {{C|Active|{{Translate|Maneuver|Properties}}}} | |||
| spell = {{C|Active|{{Translate|Spell|Properties}}}} | |||
| passive = {{C|Passive|{{Translate|Passive|Properties}}}} | |||
| {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} {{#ifeq: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}}|passive||<div style="float:right">{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} [[File:Icon_skill_energycost.png|15x12px|link=]]|}} {{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} [[File:icon_skill_cooldown.png|9x12px|link=]]|}}</div>}} | |||
{{Tooltip rule}} | {{Tooltip rule}} | ||
{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | |||
| attack | |||
| | | attack/charge | ||
| | | attack/maneuver | ||
| }}{{ | | stance | ||
| charge | |||
| maneuver | |||
| spell | |||
| | | active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}} | <div style="float: left">{{Translate|Backfire Chance|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Armorpen}} | <div style="float: left">{{Translate|Armor Penetration|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Armorpen}}</div>{{Clear}} | }}{{#if: {{#var:Modifiers}} |<br>{{Translate|Modified by|Properties}}: {{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | ||
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--><div style="text-align:center;{{#if: {{{1|}}}|display:none;|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Formuladesc}}||display:none;}}}}"><br><span class="mw-collapsible mw-customtoggle-description1 mw-customtoggle-description2" id="mw-customcollapsible-description2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show formulas</span><!-- | |||
--><span class="mw-collapsible mw-collapsed mw-customtoggle-description1 mw-customtoggle-description2" id="mw-customcollapsible-description2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Hide formulas</span>}}</div> | |||
</div></includeonly><noinclude>{{doc}} | |||
[[Category:Tooltip templates]]</noinclude> | [[Category:Tooltip templates]]</noinclude> |
Latest revision as of 14:37, 12 January 2025
This is skill template used to test new changes in Skill template.
Examples:

Spell
12
4 


Type
Target Tile
Range
5
Backfire Chance
30
Armor Penetration
-10
Modified by: Perception, Magic Power, Pyromantic Power, Bonus Range
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.
Firebolts deal +30% more damage to Burning targets.
Firebolts deal +30% more damage to Burning targets.
Passive bonus:
-1% Power of other Magic Schools

Attack
10
8 


Type
Target Area, 3 Tiles
Range
1
Modified by: Strength, Agility, Perception
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.

Maneuver
18
24 


Type
No Target
Range
1
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.

Stance
14
12 


Type
No Target
- Requires a one-handed mace
Activates "Hammer and Anvil" for 8 turns:
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.

Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
The effect stacks up to 5 times.

Passive
Grants strikes and shots against Unaware targets +33% Weapon Damage.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Example of a non-existing skill: