Difference between revisions of "Chain Lightning"
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Latest revision as of 14:47, 4 February 2024
Chain Lightning
Spell
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
Target Object
Range
6
Energy
36
Cooldown
16
Backfire Chance
25
Modified by: Magic Power, Electromantic Power, Bonus RangeDeals 12 Shock Damage to the target, then jumps to a closest Resonating target within 8 tiles, prolonging the duration of its "Resonance" by 3 turns.
Has 60% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target.
The lightning can strike each individual target only once per cast.
Has 60% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target.
The lightning can strike each individual target only once per cast.
Deals ((12 * (1 + (Electromantic Power / 100)) * Magic Power) / 100 ) Shock Damage to the target, then jumps to a closest Resonating target within 8 tiles, prolonging the duration of its "Resonance" by 3 turns.
Has (60 * ((Magic Power + Electromantic Power) / 100))% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target.
The lightning can strike each individual target only once per cast.
Has (60 * ((Magic Power + Electromantic Power) / 100))% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target.
The lightning can strike each individual target only once per cast.
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Unlocked by reading Electromantic Treatise III or by spending 12 Attribute points into Perception or Willpower.
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