Difference between revisions of "Seal of Power"
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Latest revision as of 21:50, 11 April 2023
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Seal of Power
Spell
Spell
Type
No Target
Energy
18
Cooldown
20
Backfire Chance
25
Activates Seal of Power for 5 turns:
+20% Magic Power
+10% Weapon Damage
+1 Bonus Range
Casting specialized spells transforms "Seal of Power" into the Seal of a corresponding Magic School and prolongs the effect´s duration by 3 turns (up to 9).
Pyromancy: +15% Pyromantic Power, +25% Weapon Damage, dealt as Fire, +5% Miracle Chance, +5% Crit Chance
Electromancy: +15% Electromantic Power, +25% Weapon Damage, dealt as Shock, -5% Backfire Chance, -5% Fumble Chance
Geomancy: +15% Geomantic Power, -15% Damage Taken, +15% Block Chance, -5% Backfire Damage Change
Casting Magic Mastery spells activates the original Seal.
+20% Magic Power
+10% Weapon Damage
+1 Bonus Range
Casting specialized spells transforms "Seal of Power" into the Seal of a corresponding Magic School and prolongs the effect´s duration by 3 turns (up to 9).
Pyromancy: +15% Pyromantic Power, +25% Weapon Damage, dealt as Fire, +5% Miracle Chance, +5% Crit Chance
Electromancy: +15% Electromantic Power, +25% Weapon Damage, dealt as Shock, -5% Backfire Chance, -5% Fumble Chance
Geomancy: +15% Geomantic Power, -15% Damage Taken, +15% Block Chance, -5% Backfire Damage Change
Casting Magic Mastery spells activates the original Seal.
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