Difference between revisions of "Deflect"
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[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 20:11, 11 April 2023
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Deflect
Maneuver
- Requires dual weapons
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Maneuver
Type
No Target
Energy
14
Cooldown
11
Modified by: Strength- Requires dual weapons
Activates "Deflect" until the next turn:
+15 Max Block Power for each adjacent enemy
+100% Block Chance
Fully replenishes Block Power.
While "Deflect" is active, each blocked strike grants +25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns and, if the strike is fully blocked, also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.
Reduces the skill's cooldown by 1 turn for each missing 25% of Health.
+15 Max Block Power for each adjacent enemy
+100% Block Chance
Fully replenishes Block Power.
While "Deflect" is active, each blocked strike grants +25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns and, if the strike is fully blocked, also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.
Reduces the skill's cooldown by 1 turn for each missing 25% of Health.
Activates "Deflect" until the next turn:
+(5 + STR) Max Block Power for each adjacent enemy
+100% Block Chance
Fully replenishes Block Power.
While "Deflect" is active, each blocked strike grants +25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns and, if the strike is fully blocked, also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.
Reduces the skill's cooldown by 1 turn for each missing 25% of Health.
+(5 + STR) Max Block Power for each adjacent enemy
+100% Block Chance
Fully replenishes Block Power.
While "Deflect" is active, each blocked strike grants +25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns and, if the strike is fully blocked, also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.
Reduces the skill's cooldown by 1 turn for each missing 25% of Health.
Show formulasHide formulas
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