Difference between revisions of "Rampage"
Jump to navigation
Jump to search
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Two-Handed Axes Treatise II]] or by spending 6 Attribute points into Strength or Agility. | |||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 16:15, 4 February 2024
Rampage
Stance
- Requires a two-handed axe
Show formulasHide formulas
Stance
Type
No Target
Energy
11
Cooldown
10
- Requires a two-handed axe
Activates "Rampage" for 12 turns:
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks.
Only one Stance effect can be active at a time.
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks.
Only one Stance effect can be active at a time.
Activates "Rampage" for 12 turns:
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + 0.5 * STR).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.
While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 20 + 0.5 * STR).
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
Show formulasHide formulas
- Unlocked by reading Two-Handed Axes Treatise II or by spending 6 Attribute points into Strength or Agility.
|