Difference between revisions of "Gaping Wound"
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Latest revision as of 20:32, 11 April 2023
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Gaping Wound
Attack
- Requires a dagger
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Attack
Type
Target Object
Range
1
Energy
14
Cooldown
12
Modified by: Strength, Agility, Perception- Requires a dagger
Delivers a strike with +20% Armor Penetration and +55% Bleed Chance.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Delivers a strike with +(PRC + STR)% Armor Penetration and +(35 + (2 * AGL))% Bleed Chance.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has (40 + PER)% chance to start Bleeding after using an ability.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has (40 + PER)% chance to start Bleeding after using an ability.
Show formulasHide formulas
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