Difference between revisions of "Mighty Swing"
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Mighty Swing
Maneuver
- Requires a two-handed mace
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Latest revision as of 20:39, 11 April 2023
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Maneuver
4
1 


Type
No Target
- Requires a two-handed mace
Activates "Mighty Swing" for 1 turn:
+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.1.19
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