Difference between revisions of "Dismember"

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<noinclude>
{{Template:Skill navbox}}
{{Template:Skill navbox}}
[[Category:Skills]]
[[Category:Skills]]</noinclude>
Bodypart Damage: {{Positive|  40 + 2.5 * STR}}<br>Crit Chance: {{Positive|  5 + 0.25 * AGL + 0.25 * PRC}}<br>HP Damage: {{Positive|  5 + 0.25 * AGL}}<br>

Latest revision as of 20:11, 11 April 2023


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Dismember
Dismember
Attack
14 Icon skill energycost.png 16 Icon skill cooldown.png

Type
Target Object
Range
1

Modified by: Strength, Agility, Perception

- Requires two-handed axe
Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
Delivers a strike with +(20 + (3 * PRC))% Bodypart Damage and +(0.5 * STR) + (0.5 * AGL)% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses (7.5 + (0.25 * STR))% Max Health, and the affected body part has 100 + (2 * PRC)% chance to start Bleeding.

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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13