Difference between revisions of "Reign in Blood"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Two-Handed Axes Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception. | |||
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{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 16:16, 4 February 2024
Reign in Blood
Attack
- Requires two-handed axe
Show formulasHide formulas
Attack
Type
Target Object
Range
1
Energy
11
Cooldown
10
Modified by: Strength, Agility, Vitality- Requires two-handed axe
Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With 60% chance causes the target's Injured body parts to start bleeding.
Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target.
With 60% chance causes the target's Injured body parts to start bleeding.
Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target.
Delivers a strike with +(30 + STR)% Knockback chance and +((0.5 * PRC) + (0.5 * STR))% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With (40 + PRC + AGL)% chance causes the target's Injured body parts to start bleeding.
Then replenishes +(0.5 * VIT)% Max Energy for each Bleeding and degree of Injury affecting the target.
With (40 + PRC + AGL)% chance causes the target's Injured body parts to start bleeding.
Then replenishes +(0.5 * VIT)% Max Energy for each Bleeding and degree of Injury affecting the target.
Show formulasHide formulas
- Unlocked by reading Two-Handed Axes Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
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