Reign in Blood
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Attack
14
14 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception, Willpower
- Requires two-handed axe
Delivers a strike with +60% Knockback chance and +40% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With 60% chance causes the target's Injured body parts to start Bleeding.
Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
With 60% chance causes the target's Injured body parts to start Bleeding.
Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
Delivers a strike with +(40 + (2 * STR))% Knockback chance and +((2 * AGL) + (2 * PRC))% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With (40 + STR + PRC)% chance causes the target's Injured body parts to start Bleeding.
Then replenishes (0.5 * WIL)% Max Energy for each Bleeding and degree of Injury affecting the target.
With (40 + STR + PRC)% chance causes the target's Injured body parts to start Bleeding.
Then replenishes (0.5 * WIL)% Max Energy for each Bleeding and degree of Injury affecting the target.
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- Unlocked by reading Two-Handed Axes Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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