Difference between revisions of "Template:Skill"
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-->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | -->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | ||
| active = {{C|Active|{{Translate|Active|Properties}}}} | | active = {{C|Active|{{Translate|Active|Properties}}}} | ||
| attack = {{C| | | attack = {{C|Active|{{Translate|Attack|Properties}}}} | ||
| stance = {{C| | | attack/charge = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}} | ||
| charge = {{C| | | attack/maneuver = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}} | ||
| maneuver = {{C| | | stance = {{C|Active|{{Translate|Stance|Properties}}}} | ||
| spell = {{C| | | charge = {{C|Active|{{Translate|Charge|Properties}}}} | ||
| maneuver = {{C|Active|{{Translate|Maneuver|Properties}}}} | |||
| spell = {{C|Active|{{Translate|Spell|Properties}}}} | |||
| passive = {{C|Passive|{{Translate|Passive|Properties}}}} | | passive = {{C|Passive|{{Translate|Passive|Properties}}}} | ||
| {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} | | {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} | ||
Line 16: | Line 18: | ||
{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | {{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | ||
| attack | | attack | ||
| attack/charge | |||
| attack/maneuver | |||
| stance | | stance | ||
| charge | | charge |
Latest revision as of 11:18, 22 September 2023
This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.
Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.
{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}
You can specify a different skill name to be used instead of the page name. For example:
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}
Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}
If you don't want a skill to display skill formulae (and hide the button), remove the
|Formuladesc = ...
parameter from the skill's data.
This template is also used by:
{{TooltipImage}}
to generate toolipts on hover{{SkillTable/row}}
to populate skill tables on skilltree landing pages
See Swords_(skill_tree) for examples.
Examples without icons below:
Spell
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Attack
- Requires one-handed sword
Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
Maneuver
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
Stance
- Requires a one-handed mace
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
Active
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Maneuver
- Requires specific materials
Required materials:
Stick [х4]
Example of a non-existing skill: