Difference between revisions of "Template:Skill"
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-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!-- | -->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!-- | ||
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|}}}}<!-- | -->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|}}}}<!-- | ||
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{tooltip|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float: | -->{{#vardefine:Armorpen|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Armorpen}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Armorpen}}|}}}}<!-- | ||
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{tooltip|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:left;margin-top: -9px;margin-right:5px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link=]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{#var:Page}}}}}}}|SkillNames}}</span> <br /><!-- | |||
-->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | -->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | ||
| active = {{C|Active|{{Translate|Active|Properties}}}} | | active = {{C|Active|{{Translate|Active|Properties}}}} | ||
Line 14: | Line 15: | ||
| spell = {{C|Active|{{Translate|Spell|Properties}}}} | | spell = {{C|Active|{{Translate|Spell|Properties}}}} | ||
| passive = {{C|Passive|{{Translate|Passive|Properties}}}} | | passive = {{C|Passive|{{Translate|Passive|Properties}}}} | ||
| {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} | | {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} {{#ifeq: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}}|passive||<div style="float:right">{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} {{#if: {{{tooltip|}}}|⚡|[[File:Icon_skill_energycost.png|15x12px|link=]]}}|}} {{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} {{#if: {{{tooltip|}}}|⌛|[[File:icon_skill_cooldown.png|9x12px|link=]]}}|}}</div>}} | ||
{{Tooltip rule}} | {{Tooltip rule}} | ||
{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | {{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | ||
Line 24: | Line 25: | ||
| maneuver | | maneuver | ||
| spell | | spell | ||
| active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}| | | active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}} | <div style="float: left">{{Translate|Backfire Chance|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}}</div>{{Clear}} | }}{{#if: {{#var:Armorpen}} | <div style="float: left">{{Translate|Armor Penetration|Properties}}</div><div style="float: right">{{#ifexpr: {{#var:Armorpen}} < 0|0|{{#var:Armorpen}}}}% </div>{{Clear}} | }}{{#if: {{#var:Modifiers}} |<br>{{Translate|Modified by|Properties}}: {{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | ||
| }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | ||
<div class="mw-collapsible" id="mw-customcollapsible-description1">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}}}|{{C|Gray|{{Translate|{{ROOTPAGENAME}}|SkillDescription}}}}}}</div> | <div class="mw-collapsible" id="mw-customcollapsible-description1">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}}}|{{C|Gray|{{Translate|{{ROOTPAGENAME}}|SkillDescription}}}}}}</div> |
Latest revision as of 15:06, 12 January 2025
This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.
Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.
{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}
You can specify a different skill name to be used instead of the page name. For example:
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}
Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}
If you don't want a skill to display skill formulae (and hide the button), remove the
|Formuladesc = ...
parameter from the skill's data.
This template is also used by:
{{TooltipImage}}
to generate toolipts on hover{{SkillTable/row}}
to populate skill tables on skilltree landing pages
See Swords_(skill_tree) for examples.
Examples without icons below:
Spell
Modified by: Magic Power, Geomantic Power
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Attack
Modified by: Strength, Agility, Perception
- Requires one-handed sword
Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Maneuver
+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
Stance
- Requires a one-handed mace
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
Passive
- Requires one-handed sword
The effect stacks up to 5 times.
Passive
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Example of a non-existing skill: