Difference between revisions of "Megalomania"
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}}</includeonly><noinclude>{{stub}}'''Megalomania''' is a {{C|State|'''State'''}} of mind. | }}</includeonly><noinclude>{{stub}}'''Megalomania''' is a {{C|State|'''State'''}} of mind. | ||
* When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities. | * When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities. | ||
**Despite of that, small fraction of the attribute added by this effect actually directly affect the stats. This is observable by the decent increase in maximum energy. | |||
* Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about. | * Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about. | ||
Revision as of 15:53, 30 November 2021
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Megalomania is a State of mind.
- When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities.
- Despite of that, small fraction of the attribute added by this effect actually directly affect the stats. This is observable by the decent increase in maximum energy.
- Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about.
Trigger: the activation chance increases due to successful hits (especially critical ones), killings of multiple enemies and leveling up. Misses and fumbled attacks reduce the chance.