Difference between revisions of "Headshot"
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Headshot
Attack
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
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Revision as of 11:29, 21 September 2022
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Attack
26
30 
Type
Target Object
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Takes a shot at the target's head with +40% Bodypart Damage, +15% Crit Chance, and +20% Crit Efficiency.
If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Takes a shot at the target's head with +(20 + AGL + PRC)% Bodypart Damage, +(5 + (0.5 * STR) + (0.5 * AGL))% Crit Chance, and +(2 * PRC)% Crit Efficiency.
If the shot kills its target, replenishes (2 * WIL)% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
If the shot kills its target, replenishes (2 * WIL)% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
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Page last edited during patch: 0.8.0.13 | Data Page last updated in: 0.9.2.13
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