Difference between revisions of "Warfare (skill tree)"
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<span style="color:#72de8e">'''-10%'''</span> Cooldowns Duration</br> | <span style="color:#72de8e">'''-10%'''</span> Cooldowns Duration</br> | ||
<span style="color:#72de8e">'''-5%'''</span> Abilities Energy Cost | <span style="color:#72de8e">'''-5%'''</span> Abilities Energy Cost | ||
</br> </br> | |||
| |||
The target receives <span style="color:#9e1b31">'''"Initiative Loss"'''</span> for '''5''' turns: | The target receives <span style="color:#9e1b31">'''"Initiative Loss"'''</span> for '''5''' turns: | ||
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<span style="color:#9e1b31">'''+10%'''</span> Cooldowns Duration</br> | <span style="color:#9e1b31">'''+10%'''</span> Cooldowns Duration</br> | ||
<span style="color:#9e1b31">'''+5%'''</span> Abilities Energy Cost | <span style="color:#9e1b31">'''+5%'''</span> Abilities Energy Cost | ||
</br> </br> | |||
| |||
Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div> | Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div> | ||
| rowspan="2" |<b><b>Type: Target Object</b></b> | | rowspan="2" |<b><b>Type: Target Object</b></b> | ||
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<b>Cooldown: 10</b> | <b>Cooldown: 10</b> | ||
| rowspan="2" |I | |||
|- | |||
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |||
|- | |||
| rowspan="2" | | |||
<h4><span class="mw-headline" id="Active_Skills" style="text-align:center;">Offensive Tactic</span></h4> | |||
<span style="color:#0ed78e">Active</span>[[File:Offensive Tactic Icon.png|center]] | |||
| style="width:550px;" |<div style="text-align:left">Activates the following effect which persists as long as there are enemies within Vision: | |||
<span style="color:#72de8e">'''+4%'''</span> Counter Chance</br> | |||
<span style="color:#72de8e">'''+4%'''</span> Crit Chance</br> | |||
<span style="color:#72de8e">'''+3%'''</span> Accuracy</br> | |||
<span style="color:#72de8e">'''-5%'''</span> Abilities Energy Cost</br> | |||
<span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration</br> | |||
'''Critical strikes''' and '''Counterattacks''' reduce all active Cooldowns for weapon-based Abilities by '''1''' turn. | |||
</br> </br> | |||
For each enemy within Vision receive <span style="color:#72de8e">'''1'''</span> stack of the effect (up to '''5''' stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision. | |||
</br> </br> | |||
Can't have more than one Tactic activated at a time.</div> | |||
| rowspan="2" |<b><b>Type: No Target</b></b> | |||
<b>Range: 1</b> | |||
<b>Energy Cost: 15</b> | |||
<b>Cooldown: 25</b> | |||
| rowspan="2" |I | |||
|- | |||
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |||
|- | |||
| rowspan="2" | | |||
<h4><span class="mw-headline" id="Active_Skills" style="text-align:center;">Defensive Tactic</span></h4> | |||
<span style="color:#0ed78e">Active</span>[[File:Defensive Tactic Icon.png|center]] | |||
| style="width:550px;" |<div style="text-align:left">Activates the following effect which persists as long as there are enemies within Vision: | |||
<span style="color:#72de8e">'''+4%'''</span> Dodge Chance or Block Chance (the priority is given to the highest of the two)</br> | |||
<span style="color:#72de8e">'''+5%'''</span> Fortitude</br> | |||
<span style="color:#72de8e">'''-3.5%'''</span> Damage Taken</br> | |||
<span style="color:#72de8e">'''+5%'''</span> Bleed Resistance</br> | |||
<span style="color:#72de8e">'''+5%'''</span> Stun Resistance</br> | |||
<span style="color:#72de8e">'''+5%'''</span> Knockback Resistance</br> | |||
Blocking and dodging replenishes <span style="color:#27b1ea">'''5%'''</span> Max Energy. | |||
</br> </br> | |||
For each enemy within Vision receive <span style="color:#72de8e">'''1'''</span> stack of the effect (up to '''5''' stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision. | |||
</br> </br> | |||
Can't have more than one Tactic activated at a time.</div> | |||
| rowspan="2" |<b><b>Type: No Target</b></b> | |||
<b>Range: 1</b> | |||
<b>Energy Cost: 15</b> | |||
<b>Cooldown: 25</b> | |||
| rowspan="2" |I | | rowspan="2" |I | ||
|- | |- |
Revision as of 02:26, 6 May 2020
This page is currently a work in progress. In the near future, it will show all the Combat Mastery Skills.
Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.
Arna and Jorgrim both start with all tier I Combat Mastery skills already unlocked.
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
Skill | Description | Properties | Treatise |
---|---|---|---|
Seize the InitiativeActive |
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:
+5% Accuracy -5% Dodge |
Type: Target Object
Range: 1 Energy Cost: 10 Cooldown: 10 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree | |||
Offensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Counter Chance |
Type: No Target
Range: 1 Energy Cost: 15 Cooldown: 25 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree | |||
Defensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Dodge Chance or Block Chance (the priority is given to the highest of the two) |
Type: No Target
Range: 1 Energy Cost: 15 Cooldown: 25 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree |
|