Difference between revisions of "Warfare (skill tree)"
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[[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree for a character that has learned it to completion.]] | [[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree for a character that has learned it to completion.]] | ||
This page is currently a work in progress. In the near future, it will show all | This page is currently a work in progress. In the near future, it will show all Combat Mastery [[Skills]]. | ||
Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers. | Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers. |
Revision as of 03:05, 6 May 2020
This page is currently a work in progress. In the near future, it will show all Combat Mastery Skills.
Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.
Arna and Jorgrim both start with all tier I Combat Mastery skills already unlocked.
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
Skill | Description | Properties | Treatise |
---|---|---|---|
Seize the InitiativeActive |
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:
+5% Accuracy -5% Dodge |
Type: Target Object
Range: 1 Energy Cost: 10 Cooldown: 10 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree | |||
Offensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Counter Chance |
Type: No Target
Range: 1 Energy Cost: 15 Cooldown: 25 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree | |||
Defensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Dodge Chance or Block Chance (the priority is given to the highest of the two) |
Type: No Target
Range: 1 Energy Cost: 15 Cooldown: 25 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree |
|