Difference between revisions of "Elusiveness (Condition)"
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'''Elusiveness''' is a '''{{c|Physical}}''' [[condition]] applied after drinking the [[Potion]] [[Potion of Elusiveness|of Elusiveness]] or after using the skill [[Elusiveness]].<br> | '''Elusiveness''' is a '''{{c|Physical}}''' [[condition]] applied after drinking the [[Potion]] [[Potion of Elusiveness|of Elusiveness]] or after using the skill [[Elusiveness]].<br> | ||
* The potion version | * The effect stacks up to 4 times. | ||
* The skill version grants +100% [[Dodge Chance]] for '''one''' turn. If the player dodges | * The potion version grants the bonuses listed here for up to 15 turns. After Dodging or taking damage, you gain one additional stack of the effect. | ||
* The skill version grants +100% [[Dodge Chance]] for '''one''' turn. If the player dodges attacks during this turn, this condition will stay active for +2 turns per dodged attack, but will no longer grant +100% Dodge Chance, only the listed bonuses. Stack of the effect is gained each turn the character doesn't Block or Dodge. Maximum duration that can be gained from dodging is 15. | |||
Revision as of 09:49, 4 October 2020
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Elusiveness is a Physical condition applied after drinking the Potion of Elusiveness or after using the skill Elusiveness.
- The effect stacks up to 4 times.
- The potion version grants the bonuses listed here for up to 15 turns. After Dodging or taking damage, you gain one additional stack of the effect.
- The skill version grants +100% Dodge Chance for one turn. If the player dodges attacks during this turn, this condition will stay active for +2 turns per dodged attack, but will no longer grant +100% Dodge Chance, only the listed bonuses. Stack of the effect is gained each turn the character doesn't Block or Dodge. Maximum duration that can be gained from dodging is 15.