Difference between revisions of "Hunger, Thirst & Intoxication"
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=== Hunger Mechanics === | === Hunger Mechanics === | ||
Hunger increases by 1 every | Hunger increases by 1 every 100 turns when moving outside of combat or every 200 turns when simply skipping turns. | ||
Hunger cannot be reduced below 0%, but eating [[food]] or other consumable that reduces hunger by larger value than character's current hunger level will cause the [[Satiety]] condition which prevents Hunger accumulation for its duration. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause [[Nausea]]. The above applies only to the "Hunger" attribute of a consumable, while [[Hunger Change]] applies neither Satiety nor Nausea when the character is already sated. | Hunger cannot be reduced below 0%, but eating [[food]] or other consumable that reduces hunger by larger value than character's current hunger level will cause the [[Satiety]] condition which prevents Hunger accumulation for its duration. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause [[Nausea]]. The above applies only to the "Hunger" attribute of a consumable, while [[Hunger Change]] applies neither Satiety nor Nausea when the character is already sated. |
Revision as of 20:42, 29 July 2022
Hunger
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The level of your character's Hunger. Increases over time depending on your activity and actions.
When reaching 25%, 50% and 75%, it produces a negative effect.
Hunger is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:
- 25%: Hunger
- 50%: Terrible Hunger
- 75%: Starvation
Hunger Mechanics
Hunger increases by 1 every 100 turns when moving outside of combat or every 200 turns when simply skipping turns.
Hunger cannot be reduced below 0%, but eating food or other consumable that reduces hunger by larger value than character's current hunger level will cause the Satiety condition which prevents Hunger accumulation for its duration. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause Nausea. The above applies only to the "Hunger" attribute of a consumable, while Hunger Change applies neither Satiety nor Nausea when the character is already sated.
The rate of starvation increases with activities such as Resting.
Thirst
This article is a stub. You can help Stoneshard wiki by expanding it. |
Thirst is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:
- 25%: Light Dehydration
- 50%: Dehydration
- 75%: Deadly Dehydration
Increases overtime depending on activities such as resting.
Thirst Mechanics
Thirst increases by 1 approximately every 33 turns when moving outside of combat and at a twice lower rate when simply skipping turns.
Intoxication
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Intoxication is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:
- 25%: Intoxication
- 50%: Severe Intoxication
- 75%: Fatal Intoxication
Intoxication Mechanics
You can increase Intoxication level with: Ether Inhaler, Herbal Essence, all Potions, Soporific Sponge, alcoholic Beverages and more.
You can decrease Intoxication level with: Antidote, Antitoxin, Bloodletting Lancet, Nausea, Potion of Antivenom, Waterskin and more.
Page last edited during patch: 0.7.0.27
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