Difference between revisions of "Fatigue & Resting"
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(Mentioned Save & Exit system, added link to NPCs page, added one minor fact, added clarity to distinction of resting and saving system. Tried to change the "edited in patch X" line and failed.) |
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== | == Save System == | ||
[[File:Load_Game_screen.png|Load Game screen|alt=Load Game screen|right|thumb]] | [[File:Load_Game_screen.png|Load Game screen|alt=Load Game screen|right|thumb]] | ||
Resting is how your character replenishes his health and energy. Resting is also incorporated into the Save System. | Resting is how your character replenishes his health and energy. Resting is also incorporated into the Save System. | ||
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* Abandoned Barracks | * Abandoned Barracks | ||
To sleep at an Inn, you first need to pay the local | To sleep at an Inn, you first need to pay the local [[NPCs|innkeeper]]. | ||
===Exiting the game=== | ===Exiting the game=== | ||
Since the [https://store.steampowered.com/news/app/625960/view/3119301148805317019 0.7.0.0 CIty of Gold update], a game is automatically saved upon pressing the "Save and exit" button in game menu. Before this update, player had to rest somewhere to save their progress. | |||
===Standard mode and Permadeath mode=== | ===Standard mode and Permadeath mode=== | ||
[[File:New_Game_screen.png|New Game screen|alt=New Game screen|right|thumb]] | [[File:New_Game_screen.png|New Game screen|alt=New Game screen|right|thumb]] | ||
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Each time you sleep in bed, the time skips forward for the selected amount of hours. While you sleep, the world around you doesn't move, but certain scripted events do happen. For example, the townsfolk will go to their homes or back to their shops depending on the time you wake up. This mechanic tries to mimic how waiting X amount of time works in other games, for example The Elder Scrolls series. | Each time you sleep in bed, the time skips forward for the selected amount of hours. While you sleep, the world around you doesn't move, but certain scripted events do happen. For example, the townsfolk will go to their homes or back to their shops depending on the time you wake up. This mechanic tries to mimic how waiting X amount of time works in other games, for example The Elder Scrolls series. | ||
Your needs will also keep accumulating during sleep, so you will be hungry and thirsty after a long sleep. | Your needs will also keep accumulating during sleep, so you will be hungry and thirsty after a long sleep, hunger being prevalent. | ||
Sleeping in bed also applies the [[Vigorous]] buff, with duration depending on how long have you slept and if you have slept recently. | Sleeping in bed also applies the [[Vigorous]] buff, with duration depending on how long have you slept and if you have slept recently. |
Revision as of 19:34, 6 April 2022
After a dangerous battle or a prolonged journey, your character will feel tired. This is the time to rest.
Save System
Resting is how your character replenishes his health and energy. Resting is also incorporated into the Save System.
Stoneshard uses a unique save system. For each character you start a New Game with, a single save slot is created and maintained, similar to many other roguelikes. You cannot have more than one save of the same character, say one in town and another before a dungeon. However, you can have two different Arnas for example. Each character you start a New Game with will be kept as a separate save with its own randomized NPCs, progress and saved decisions. So you can have an Arna who specializes in Greatswords and focuses on Contracts, and another Arna who favors Maces and Shields and prefers hunting and destroying undead.
Saving your progress
To save your progress, your character needs to sleep. To sleep, you have to find a bed first, you cannot sleep on the ground.
Beds are found at the:
- Town Inn
- Bandit camps
- Abandoned Barracks
To sleep at an Inn, you first need to pay the local innkeeper.
Exiting the game
Since the 0.7.0.0 CIty of Gold update, a game is automatically saved upon pressing the "Save and exit" button in game menu. Before this update, player had to rest somewhere to save their progress.
Standard mode and Permadeath mode
There are currently two game modes available: Standard and Permadeath. The only difference is in the amount of lives you have - infinite lives in Standard and one life in Permadeath. You can select the Permadeath mode with a checkbox when you start a New Game. Permadeath mode is also saved on a per-character basis, so you can have one Jorgrim in Standard mode and another Jorgrim in Permadeath mode.
- If you die in the Standard mode, the game will automatically load your last save point. Anything you did after the save point is lost, but you can continue and try again.
- If you die in the Permadeath mode, the game will delete your save and you will not be able to continue to play your character.
Effects of Sleeping
Each time you sleep in bed, the time skips forward for the selected amount of hours. While you sleep, the world around you doesn't move, but certain scripted events do happen. For example, the townsfolk will go to their homes or back to their shops depending on the time you wake up. This mechanic tries to mimic how waiting X amount of time works in other games, for example The Elder Scrolls series.
Your needs will also keep accumulating during sleep, so you will be hungry and thirsty after a long sleep, hunger being prevalent.
Sleeping in bed also applies the Vigorous buff, with duration depending on how long have you slept and if you have slept recently.
Rest Mode
Another form of Resting your character is the Rest Mode, which replenishes your Health and Energy at an accelerated rate by making turns pass faster. Rest Mode cannot be used to Save the game. For more info about Rest Mode, see Combat#Rest_Mode.
Fatigue
Fatigue is a planned system that limits for how long can you keep going. Fatigue is going to be added in The Wizard's Fate update. See Development roadmap for more info.
There is little known about the Fatigue system. It will most likely limit how long can your character stay awake and affect how many times you can use Abilities.
Page last edited during patch: 0.7.0.27
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