Difference between revisions of "Template:Skill"
(re-add check to only show formuladesc if first param is empty) |
(Added Backfire Chance. Backfire Damage is always zero, and only shows relevant number ingame.) |
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{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | {{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | ||
| Active | | Active | ||
| active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}|Properties}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Energy}}</div>{{Clear}} |}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}} | {{Translate|Modified by|Properties}}: {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | | active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}|Properties}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Energy}}</div>{{Clear}} |}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}} | <div style="float: left">{{Translate|Backfire Chance|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}} | {{Translate|Modified by|Properties}}: {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | ||
| }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | ||
<div class="mw-collapsible" id="mw-customcollapsible-description1">{{C|Gray|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}|SkillDescription}}}}</div> | <div class="mw-collapsible" id="mw-customcollapsible-description1">{{C|Gray|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}|SkillDescription}}}}</div> |
Revision as of 18:53, 9 August 2022
This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.
Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.
{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}
You can specify a different skill name to be used instead of the page name. For example:
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}
Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}
If you don't want a skill to display skill formulae (and hide the button), remove the
|Formuladesc = ...
parameter from the skill's data.
This template is also used by:
{{TooltipImage}}
to generate toolipts on hover{{SkillTable/row}}
to populate skill tables on skilltree landing pages
See Swords_(skill_tree) for examples.
Examples without icons below:
spell
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
attack
- Requires one-handed sword
Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
maneuver
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
stance
- Requires a one-handed mace
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
maneuver
- Requires specific materials
Required materials:
Stick [х4]
Passive
- Requires one-handed sword
The effect stacks up to 4 times.
Active
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.
Passive
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
maneuver
- Requires specific materials
Required materials:
Stick [х4]
Example of a non-existing skill:
Skill data missing.
Skill data missing.
Hidden bonus:
Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Required materials:
Skill data missing.
Skill data missing.
Skill data missing.
Passive bonus:
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.