Difference between revisions of "Beverages"
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Revision as of 19:09, 18 August 2022
Glo glo! Beverages lower your Thirst, sometimes also your Hunger, and sometimes they also have other beneficial effects.
Water & Milk
The most important Beverage is water. Water is freely available from the town's wells, so remember where the well is and don't forget to refill your Waterskin each time you're back in town. A well is also present at the Witch's Hut, and at the Winery beside Mannshire.
If you're looking for extra food while low on inventory space, consider taking Milk as it comes with multiple uses and helps with both Hunger and Thirst. When it's empty, you can just throw the jug away.
Alcohol
Unless you're friar Tuck, chances are you won't be carrying tons of alcoholic beverages around, so your waterskin will be your main source for drinking. Some beverages are alcoholic and using them will raise your Intoxication, but drinking alcoholic beverages might help alleviate Pain. Drinking alcohol also comes with side effects like Drunk or even Bad Trip.
Compared to water, the main difference is that alcohol actually costs money. Luckily, bandits like booze too, so you can usually find Mead or other beverages in their hideouts. The innkeeper and his assistants are the best option for selling alcohol you bring back from dungeons and enemies.
List of all beverages
Item | Inv. slots | Price | Subcategory | Properties | Uses | Freshness | Description |
---|---|---|---|---|---|---|---|
Waterskin | 1×2 | 20 | Thirst: -25% Intoxication Change: -0.01% (60 t) |
6 | Filled with spring water. | ||
Elven Mud | 1×2 | 120 | Thirst: -10% Thirst Change: +0.01% (60 t) Morale: +5% Energy Replenishment: +5% Energy Restoration: +10% (90 t) Fatigue: -1% |
3 | An export version of a popular elven drink. Tastes awful, but it does brace you up. | ||
Mannshire Fortified | 1×2 | 60 | Alcohol | Thirst: -10% Thirst Change: +0.10% (120 t) Intoxication: +3% Pain: -10% Pain Change: -0.20% (120 t) Morale: +5% Energy Restoration: +3% (120 t) |
2 | The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine these days is no easy task. This bottle is clearly old stock. | |
Brynn Vermouth | 1×2 | 80 | Alcohol | Thirst: -10% Thirst Change: +0.10% (120 t) Intoxication: +3% Pain: -15% Pain Change: -0.20% (120 t) Morale: +10% Energy Restoration: +4% (120 t) |
2 | A spicy aromatic drink that brought fame to Brynn distilleries. Easy to drink, quenches thirst and lifts spirits. | |
Elven Ice Wine | 1×2 | 160 | Alcohol | Thirst: -15% Thirst Change: +0.05% (120 t) Intoxication: +2% Pain: -5% Pain Change: -0.10% (120 t) Morale: +15% Energy Restoration: +5% (120 t) |
2 | This sparkling wine is made in the Jacinth Kingdoms from frozen grapes by secret recipe. Nobles in these parts are willing to sell their souls for a single sip. | |
Spirit | 1×2 | 30 | Alcohol | Thirst: +50% Intoxication: +50% Pain: -25% Pain Change: -0.25% (90 t) Sanity: -10% Energy Restoration: +2% (90 t) Frost Resistance: +10% (90 t) |
1 | An indispensable base for any potion, it's sought after by alchemists and drunkards alike. | |
Brandy | 1×2 | 100 | Alcohol | Hunger Change: -0.10% (120 t) Hunger Resistance: +5% (120 t) Thirst: -5% Thirst Change: +0.20% (120 t) Intoxication: +5% Pain: -15% Pain Change: -0.30% (120 t) Sanity: +3% Morale: +15% Energy Restoration: +5% (120 t) |
2 | It's expensive but has many benefits. Royal physicians had been using it for years to "treat" monarchs' coughs and headaches - there weren't many complaints though. | |
Dark Ale | 1×2 | 12 | Alcohol | Thirst: -5% Thirst Change: +0.05% (90 t) Intoxication: +1% Pain: -3% Pain Change: -0.10% (90 t) Morale: +2% Energy Restoration: +1% (90 t) |
1 | A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and helps tolerate hardships of working in the fields. | |
Mead | 1×2 | 24 | Alcohol | Thirst: -10% Thirst Change: +0.15% (90 t) Intoxication: +2% Pain: -5% Pain Change: -0.15% (90 t) Morale: +3% Energy Restoration: +2% (90 t) |
2 | The northerners can survive for two weeks without a single bread crumb, but they start to wither after three days without mead. | |
Jug of Milk | 1×2 | 25 | Hunger: -5% Hunger Resistance: +10% (30 t) Thirst: -20% Morale: +1% Crushing Resistance: +2% (30 t) Fatigue Change: -0.01 (30 t) |
2 | 3 days | A jug full of sweet-smelling fresh milk. |
Page last edited during patch: 0.8.0.11
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