Difference between revisions of "Boulder Toss"
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Revision as of 20:06, 11 April 2023
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Boulder Toss
Spell
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
Target Tile
Range
5
Energy
42
Cooldown
20
Backfire Chance
40
Modified by: Magic Power, Geomantic Power, Bonus RangeRips a boulder from the ground and tosses it towards a targeted tile.
The toss deals 12 Crushing Damage and 3 Arcane Damage.
Upon hitting its target, the boulder has 80% chance to inflict Knockback and 20% chance to apply Stun or Daze.
Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.
The toss deals 12 Crushing Damage and 3 Arcane Damage.
Upon hitting its target, the boulder has 80% chance to inflict Knockback and 20% chance to apply Stun or Daze.
Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.
Rips a boulder from the ground and tosses it towards a targeted tile.
The toss deals 12 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage and (((3 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage.
Upon hitting its target, the boulder has ((80 * (Magic Power + Geomantic Power)) / 100)% chance to inflict Knockback and ((20 * (Magic Power + Geomantic Power)) / 100)% chance to apply Stun or Daze.
Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.
The toss deals 12 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage and (((3 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage.
Upon hitting its target, the boulder has ((80 * (Magic Power + Geomantic Power)) / 100)% chance to inflict Knockback and ((20 * (Magic Power + Geomantic Power)) / 100)% chance to apply Stun or Daze.
Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Critical hits deal increased Crushing Damage and increased Arcane Damage, but don't increase the chance to Knockback / Stun / Daze.
- Critical hits increase the duration of Stun / Daze.
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