Difference between revisions of "Cut Through"
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{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br> |
Revision as of 21:58, 4 March 2023
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Cut Through
Attack
- Requires a one-handed axe
Show formulasHide formulas
Attack
Type
Target Object
Range
1
Energy
12
Cooldown
8
Modified by: Strength, Agility, Perception- Requires a one-handed axe
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.
Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.
Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.
Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
Applies the target with -(AGL)% Block Chance and -(2.5 * STR)% Max Block Power for 2 turns.
Then delivers a strike with +STR% Weapon Damage, (PRC + AGL)% Armor Penetration, and +(5 * STR)% Armor Damage.
Each degree of Injury affecting the target grants the strike ((5 + (0.5 * STR)) + (0.5 * AGL))% Weapon Damage.
Then delivers a strike with +STR% Weapon Damage, (PRC + AGL)% Armor Penetration, and +(5 * STR)% Armor Damage.
Each degree of Injury affecting the target grants the strike ((5 + (0.5 * STR)) + (0.5 * AGL))% Weapon Damage.
Show formulasHide formulas
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Weapon Damage: STR
Armor Piercing: PRC + AGL
Armor Damage: 5 * STR
Weapon Damage Add: 5 + 0.5 * STR + 0.5 * AGL