Difference between revisions of "Gaping Wound"
Jump to navigation
Jump to search
Iamyoyoman (talk | contribs) (Undo revision 62079 by Iamyoyobot (talk)) Tag: Undo |
m |
||
Line 3: | Line 3: | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 20:32, 11 April 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Gaping Wound
Attack
- Requires a dagger
Show formulasHide formulas
Attack
Type
Target Object
Range
1
Energy
14
Cooldown
12
Modified by: Strength, Agility, Perception- Requires a dagger
Delivers a strike with +20% Armor Penetration and +55% Bleed Chance.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Delivers a strike with +(PRC + STR)% Armor Penetration and +(35 + (2 * AGL))% Bleed Chance.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has (40 + PER)% chance to start Bleeding after using an ability.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has (40 + PER)% chance to start Bleeding after using an ability.
Show formulasHide formulas
|