Difference between revisions of "Abasa (Condition)"
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m (Psojed moved page Abasa (Mental) to Abasa (Condition) without leaving a redirect) |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|Mental}} | |ConditionType = {{c|Mental}} | ||
|Properties1 = | |ConditionName = Abasa | ||
|Properties1 = Weapon Damage |Values1 = {{c|+|+20%}} | |||
|Properties2 = Armor Penetration |Values2 = {{c|+|+20%}} | |Properties2 = Armor Penetration |Values2 = {{c|+|+20%}} | ||
|Properties3 = | |Properties3 = Crit Efficiency |Values3 = {{c|+|+30%}} | ||
|Properties4 = | |Properties4 = Pain Resistance |Values4 = {{c|+|+50%}} | ||
|PropertyText = Leads to an unpleasant {{c|-|Aftermath}}. | |PropertyText = Leads to an unpleasant {{c|-|Aftermath}}. | ||
|Description = | |Description = | ||
|#default = | |#default = | ||
}}</includeonly> | }}</includeonly><noinclude><div style="float: right">{{{{{1|Tooltip hover box}}}|title={{Condition}}}}</div> | ||
<noinclude> | '''Abasa''' is a {{C|Mental|Mental}} effect gained from consuming [[Abasa]].<br> | ||
'''Abasa''' is a {{C|Mental|Mental}} | |||
{{/ | * Duration is always {{c|orange|360}} turns. | ||
* When the effect expires, the [[Drunkenness]] aftermath is applied. The duration of the aftermath is determined by this formula: | |||
<nowiki>(280 * (1.25 + (0.01 * Hunger) - (0.025 * o_player.Vitality) * (1 - Intoxication Resistance)))</nowiki> | |||
For example, a player having 0% Hunger, 0% Intoxication Resistance and base 10 Vitality would gain {{c|orange|280}} turns of Drunkenness. | |||
[[Category:Condition]] | [[Category:Condition]] | ||
</noinclude> | </noinclude> |
Revision as of 17:33, 5 February 2024
Abasa is a Mental effect gained from consuming Abasa.
- Duration is always 360 turns.
- When the effect expires, the Drunkenness aftermath is applied. The duration of the aftermath is determined by this formula:
(280 * (1.25 + (0.01 * Hunger) - (0.025 * o_player.Vitality) * (1 - Intoxication Resistance)))
For example, a player having 0% Hunger, 0% Intoxication Resistance and base 10 Vitality would gain 280 turns of Drunkenness.