Difference between revisions of "Husk"

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Revision as of 16:12, 4 March 2025


Husk
Tier 3 Undead
Husk
Health: 190
Energy: 100

Damage
30 Crushing
3 Unholy

Protection
Head 0
Body 30
Arms 18
Legs 18

Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 55%
Fire 55%
Frost 55%
Shock 55%
Poison 255%
Caustic 55%
Magic 25%
Unholy 75%
Arcane 25%
Sacred -25%
Psionic 25%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 0%
Block Power 0
Control Res. 15%
Fortitude -33%
Dodge Chance -25%
Move Res. 40%
Crit Avoidance 0%

Offensive stats
Crit Chance 24%
Counter Chance 0%
Stun Chance 60%
Knockb. Chance 60%
Life Leech 0%
Vision 0
Crit Efficiency ×1.66
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 26%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 40%

Attributes
STR: 33
AGL: 3
PRC: 3
VIT: 23
WIL: 3

Miscellaneous
Faction: Undead
Size: large
XP: 180

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Through a special ritual, its soul was stripped of memories and self-awareness, imbuing the body with unnatural strength and durability upon its return.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Brace for Impact!
Brace for Impact!
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
Grants 15% Dodge chance and 15% Block chance for 2 turns.

Activates "Brace for Impact!" until the next turn.
While the effect is active, grant all received strikes:

+25% Fumble Chance
-10% Accuracy
-50% Armor Penetration
-100% Crit Chance

If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration.

If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration.
Fall of Giants
Fall of Giants
Passive
When Health drops below 85%, 50%, 45%, 30%, and 15% for the first time, puts "Mighty Swing" on a 2 turns cooldown and causes Stagger.
Unsteady Gait
Unsteady Gait
Passive
Moving to other tile grants -5% Weapon Damage, +5% Fumble Chance, and -5% Accuracy for 5 turns.

The effect stacks up to 5 times.



Possible Loot

Jewelry