Difference between revisions of "Geomancy (skill tree)"

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File:Geomancy_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 222 557 395 [[Runic Boulder]]
rect 660 222 833 395 [[Stone Armor]]
rect 108 331 281 504 [[Rune of Enfeeblement]]
 
rect 660 493 833 666 [[Petrification]]
rect 384 493 557 666 [[Stone Spikes]]
rect 108 549 281 721 [[Rune of Binding]]
rect 660 735 833 908 [[Rune of Fortifying]]
rect 108 763 281 936 [[Rune of Absorption]]
 
rect 384 785 557 958 [[Earthquake]]
rect 660 989 833 1162 [[Rune of Destabilization]]
 
rect 108 1078 281 1251 [[Boulder Toss]]
rect 384 1081 557 1254 [[Runic Explosion]]
rect 384 1321 557 1493 [[Rune of Sustention]]
rect 660 1248 833 1421 [[Rune of Cycle]]
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Revision as of 00:40, 16 June 2020

Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.


Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100



Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:


Material = Stone

Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance     =  90
Shock_Resistance    =  90
Poison_Resistance   = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance   =  50
Sacred_Resistance   =  50
Psionic_Resistance  = 200


Runic Boulder HP:
25 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying

Stone Spike HP:
30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying


Treaties List:


Treatise I:
Runic Boulder
Stone Armor
Rune of Enfeeblement


Treatise II:
Petrification
Stone Spikes
Rune of Binding
Rune of Fortifying
Rune of Absorption


Treatise III:
Earthquake
Rune of Destabilization


Treatise IV:
Boulder Toss
Runic Explosion
Rune of Sustention
Rune of Cycle