Difference between revisions of "Ranged Weapons (skill tree)"
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old>Phoe nixx (add links to the images) |
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!Treaties | !Treaties | ||
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|'''[[Taking Aim]]'''[[File:Taking Aim.png|alt=|center]] | |'''[[Taking Aim]]'''[[File:Taking Aim.png|alt=|center|link=Taking Aim]] | ||
|Grants +50% Accuracy and +10% Damage for the next turn. | |Grants +50% Accuracy and +10% Damage for the next turn. | ||
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|'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center]] | |'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center|link=Long-Range Shot]] | ||
|Takes a shot with +30% extra Range. | |Takes a shot with +30% extra Range. | ||
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|'''[[Distracting Shot]]'''[[File:Distracting Shot.png|alt=|center]] | |'''[[Distracting Shot]]'''[[File:Distracting Shot.png|alt=|center|link=Distracting Shot]] | ||
|Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away. | |Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away. | ||
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|'''[[Suppression]]'''[[File:Suppression.png|alt=|center]] | |'''[[Suppression]]'''[[File:Suppression.png|alt=|center|link=Suppression]] | ||
|Activates the following effect for 8 turns: | |Activates the following effect for 8 turns: | ||
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|'''[[Piercing Shot]]'''[[File:Piercing Shot.png|alt=|center]] | |'''[[Piercing Shot]]'''[[File:Piercing Shot.png|alt=|center|link=Piercing Shot]] | ||
|Takes a shot which pierces all targets on its path. | |Takes a shot which pierces all targets on its path. | ||
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|'''[[Headshot]]'''[[File:Headshot.png|alt=|center]] | |'''[[Headshot]]'''[[File:Headshot.png|alt=|center|link=Headshot]] | ||
|Takes a shot which is guaranteed to hit an enemy in the head. | |Takes a shot which is guaranteed to hit an enemy in the head. | ||
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!Treaties | !Treaties | ||
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|'''[[Constant Practice]]'''[[File:Constant Practice.png|alt=|center]] | |'''[[Constant Practice]]'''[[File:Constant Practice.png|alt=|center|link=Constant Practice]] | ||
|Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance. | |Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance. | ||
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|'''[[Anticipation]]'''[[File:Anticipation.png|alt=|center]] | |'''[[Anticipation]]'''[[File:Anticipation.png|alt=|center|link=Anticipation]] | ||
|Each successful shot applies -8% Dodge Chance for 3 turns. | |Each successful shot applies -8% Dodge Chance for 3 turns. | ||
This effect stacks. | This effect stacks. | ||
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|'''[[Thrift]]'''[[File:Thrift.png|alt=|center]] | |'''[[Thrift]]'''[[File:Thrift.png|alt=|center|link=Thrift]] | ||
|Your bolts and arrows break 15% less often. | |Your bolts and arrows break 15% less often. | ||
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|'''[[Spot Weakness]]'''[[File:Spot Weakness.png|alt=|center]] | |'''[[Spot Weakness]]'''[[File:Spot Weakness.png|alt=|center|link=Spot Weakness]] | ||
|Each successful shot applies -5% Piercing Resistance for 3 turns. | |Each successful shot applies -5% Piercing Resistance for 3 turns. | ||
This effect stacks. | This effect stacks. | ||
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|'''[[Precision]]'''[[File:Precision.png|alt=|center]] | |'''[[Precision]]'''[[File:Precision.png|alt=|center|link=Precision]] | ||
|Increases the duration of Taking Aim to 2 turns. | |Increases the duration of Taking Aim to 2 turns. | ||
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|'''[[Shoot to Kill]]'''[[File:Shoot to Kill.png|alt=|center]] | |'''[[Shoot to Kill]]'''[[File:Shoot to Kill.png|alt=|center|link=Shoot to Kill]] | ||
|Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage. | |Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage. | ||
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|'''[[Upper Hand]]'''[[File:Upper Hand.png|alt=|center]] | |'''[[Upper Hand]]'''[[File:Upper Hand.png|alt=|center|link=Upper Hand]] | ||
|Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy. | |Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy. | ||
Revision as of 16:24, 16 May 2020
This article is about a skill tree. For the corresponding weapon class, see Bows. |
This page shows all Ranged Weapons skills.
Active skills
Skill | Description | Properties | Treaties |
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Taking Aim | Grants +50% Accuracy and +10% Damage for the next turn.
Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 1 Cooldown: 1 - Requires a bow and arrows |
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Long-Range Shot | Takes a shot with +30% extra Range.
For each tile traveled the arrow gains +2% Damage, 2% Armor Penetration and +3% Bodypart Damage. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 15 Cooldown: 16 Modified by: Perception, Agility - Requires a bow and arrows |
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Distracting Shot | Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.
After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 25 Cooldown: 12 - Requires a bow and arrows |
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Suppression | Activates the following effect for 8 turns:
+3.5% Accuracy -5% Cooldowns Duration 12.5% Knockback Chance -7.5% Skills Energy Cost Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks) Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 15 Cooldown: 12 - Requires a bow and arrows |
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Hunter's Mark | Perform a shot with +50% Accuracy. A successful hit marks the targeted enemy with the following effect for 10 turns:
Each following shot against the same target is granted + [7 + 0.5*PRC] % Damage and + [10 + 0.5*PRC + 0.5*AGI] % Bleed Chance. This effect stacks. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 8 Modified by: Perception, Agility - Requires a bow and arrows |
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Piercing Shot | Takes a shot which pierces all targets on its path.
This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
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Headshot | Takes a shot which is guaranteed to hit an enemy in the head.
This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency. If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 16 Modified by: Perception, Agility - Requires a bow and arrows |
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Passive skills
Skill | Description | Properties | Treaties |
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Constant Practice | Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.
Passive bonus: -3% Cooldowns Duration for this skill tree +3% Weapon Damage |
Skill Type: Passive
- Requires a bow |
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Anticipation | Each successful shot applies -8% Dodge Chance for 3 turns.
This effect stacks. Passive bonus: -3% Cooldowns Duration for this skill tree +1% Accuracy |
Skill Type: Passive
- Requires a bow |
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Thrift | Your bolts and arrows break 15% less often.
Passive bonus: -3% Cooldowns Duration for this skill tree -3% Fumble Chance |
Skill Type: Passive
- Requires a bow |
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Spot Weakness | Each successful shot applies -5% Piercing Resistance for 3 turns.
This effect stacks. Passive bonus: -3% Cooldowns Duration for this skill tree +5% Armor Penetration |
Skill Type: Passive
- Requires a bow |
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Precision | Increases the duration of Taking Aim to 2 turns.
Passive bonus: -3% Cooldowns Duration for this skill tree +3% Bleeding Chance |
Skill Type: Passive
- Requires a bow |
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Shoot to Kill | Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.
For every tile between you and your enemy, your attacks receive +1% Crit Chance. Passive bonus: -3% Cooldowns Duration for this skill tree +3% Crit Chance |
Skill Type: Passive
- Requires a bow |
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Upper Hand | Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.
Passive bonus: -3% Cooldowns Duration for this skill tree -5% Abilities Energy Cost |
Skill Type: Passive
- Requires a bow |
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