Difference between revisions of "Warfare (skill tree)"
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[[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree | [[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree for a character that has learned it to completion.]] | ||
This page is currently a work in progress. In the near future, it will show all the Combat Mastery [[Skills]]. | This page is currently a work in progress. In the near future, it will show all the Combat Mastery [[Skills]]. |
Revision as of 01:47, 6 May 2020
This page is currently a work in progress. In the near future, it will show all the Combat Mastery Skills.
Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.
The following values assume a character with a Willpower of 10 and no other global modifiers.
Arna and Jorgrim both start with the tier I Combat Mastery skills already unlocked.
Skill | Description | Properties | Treatise |
---|---|---|---|
Seize the InitiativeActive |
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:
+5% Accuracy
The target receives "Initiative Loss" for 5 turns: -5% Dodge Each successful attack against the target prolongs both effects' durations by 1 turn (up to 15 turns) and grants 1 stack of them (up to 4 stacks). |
Type: Target Object
Range: 1 Energy Cost: 10 Cooldown: 10 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree |
|