Difference between revisions of "Warfare (skill tree)"
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Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers. | Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers. | ||
[[Arna]] and [[Jorgrim]] both start with | [[Arna]] and [[Jorgrim]] both start with all tier I Combat Mastery skills already unlocked. | ||
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers. | Every value on this page assumes a character with a Willpower of 10 and no other global modifiers. |
Revision as of 01:57, 6 May 2020
This page is currently a work in progress. In the near future, it will show all the Combat Mastery Skills.
Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.
Arna and Jorgrim both start with all tier I Combat Mastery skills already unlocked.
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
Skill | Description | Properties | Treatise |
---|---|---|---|
Seize the InitiativeActive |
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:
+5% Accuracy
The target receives "Initiative Loss" for 5 turns: -5% Dodge Each successful attack against the target prolongs both effects' durations by 1 turn (up to 15 turns) and grants 1 stack of them (up to 4 stacks). |
Type: Target Object
Range: 1 Energy Cost: 10 Cooldown: 10 |
I |
Passive bonus:
-5% Cooldowns Duration for this skill tree |
|