Difference between revisions of "Warfare (skill tree)"
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Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers. | Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers. | ||
[[Arna]] and [[Jorgrim]] both start with all | [[Arna]] and [[Jorgrim]] both start with all Combat Mastery skills that would normally require a Tier I Treatise already unlocked. | ||
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers. | Every value on this page assumes a character with a Willpower of 10 and no other global modifiers. | ||
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!Skill | !Skill | ||
!Description | !Description | ||
!Properties | !Additional Properties | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
<h4><span class="mw-headline" id=" | <h4 style="margin-top: 0;"><span class="mw-headline" id="Seize_the_Initiative" style="text-align:center;">Seize the Initiative</span></h4> | ||
<span style="color:#0ed78e">Active</span>[[File:Seize the Initiative Icon.png|center]] | <span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Seize the Initiative Icon.png|center]]</div> | ||
| style="width:550px;" |<div style="text-align:left">Delivers a strike. A successful hit activates <span style="color:#72de8e">'''"Seized Initiative"'''</span> for '''5''' turns: | | style="width:550px;" |<div style="text-align:left; padding:5px;">Delivers a strike. A successful hit activates <span style="color:#72de8e">'''"Seized Initiative"'''</span> for '''5''' turns: | ||
<span style="color:#72de8e">'''+5%'''</span> Accuracy</br> | <span style="color:#72de8e">'''+5%'''</span> Accuracy</br> | ||
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</br> </br> | </br> </br> | ||
Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div> | Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div> | ||
| rowspan="2" |<b><b>Type: Target Object | | rowspan="2" |<b>Treatise Tier: I</b> | ||
<b>Type: Target Object</b> | |||
<b>Range: 1</b> | <b>Range: 1</b> | ||
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<b>Cooldown: 10</b> | <b>Cooldown: 10</b> | ||
|- | |- | ||
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
<h4><span class="mw-headline" id=" | <h4 style="margin-top: 0;"><span class="mw-headline" id="Offensive_Tactic" style="text-align:center;">Offensive Tactic</span></h4> | ||
<span style="color:#0ed78e">Active</span>[[File:Offensive Tactic Icon.png|center]] | <span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Offensive Tactic Icon.png|center]]</div> | ||
| style="width:550px;" |<div style="text-align:left">Activates the following effect which persists as long as there are enemies within Vision: | | style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision: | ||
<span style="color:#72de8e">'''+4%'''</span> Counter Chance</br> | <span style="color:#72de8e">'''+4%'''</span> Counter Chance</br> | ||
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</br> </br> | </br> </br> | ||
Can't have more than one Tactic activated at a time.</div> | Can't have more than one Tactic activated at a time.</div> | ||
| rowspan="2" |<b><b>Type: No Target | | rowspan="2" |<b>Treatise Tier: I</b> | ||
<b>Type: No Target</b> | |||
<b>Range: 1</b> | <b>Range: 1</b> | ||
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<b>Cooldown: 25</b> | <b>Cooldown: 25</b> | ||
|- | |- | ||
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
<h4><span class="mw-headline" id=" | <h4 style="margin-top: 0;"><span class="mw-headline" id="Defensive_Tactic" style="text-align:center;">Defensive Tactic</span></h4> | ||
<span style="color:#0ed78e">Active</span>[[File:Defensive Tactic Icon.png|center]] | <span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Defensive Tactic Icon.png|center]]</div> | ||
| style="width:550px;" |<div style="text-align:left">Activates the following effect which persists as long as there are enemies within Vision: | | style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision: | ||
<span style="color:#72de8e">'''+4%'''</span> Dodge Chance or Block Chance (the priority is given to the highest of the two)</br> | <span style="color:#72de8e">'''+4%'''</span> Dodge Chance or Block Chance (the priority is given to the highest of the two)</br> | ||
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</br> </br> | </br> </br> | ||
Can't have more than one Tactic activated at a time.</div> | Can't have more than one Tactic activated at a time.</div> | ||
| rowspan="2" |<b><b>Type: No Target | | rowspan="2" |<b>Treatise Tier: I</b> | ||
<b>Type: No Target</b> | |||
<b>Range: 1</b> | <b>Range: 1</b> | ||
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<b>Cooldown: 25</b> | <b>Cooldown: 25</b> | ||
|- | |- | ||
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | |<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div> | ||
|} | |||
| |||
{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid" | |||
|+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3> | |||
!Skill | |||
!Description | |||
!Additional Properties | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Armor_Crusher" style="text-align:center;">Armor Crusher</span></h4> | |||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Armor Crusher Icon.png|center]]</div> | |||
| style="width:550px;" |<div style="text-align:left; padding:5px;">Attacks against targets with their armor durability over '''50%''' receive <span style="color:#72de8e">'''+10%'''</span> Armor Penetration and <span style="color:#72de8e">'''+40%'''</span> Armor Damage. | |||
When the target's Armor Durability reaches '''0%''', it's applied with <span style="color:#9e1b31">'''+15%'''</span> Damage Taken for '''5''' turns. | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+5%'''</span> Armor Damage</div> | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Stance_Training style="text-align:center;">Stance Training</span></h4> | |||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Stance Training Icon.png|center]]</div> | |||
| style="width:550px;" |<div style="text-align:left; padding:5px;">If <span style="color:#72de8e">'''"Offensive Tactic"'''</span> is activated, all stance-based skills have '''6''' stacks on activation. | |||
If <span style="color:#72de8e">'''"Defensive Tactic"'''</span> stances lose '''1''' stack on triggering their effect instead of '''2'''.</div> | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+2%'''</span> Energy Restoration</div> | |||
|- | |||
| rowspan="2" | | |||
<h4 style="margin-top: 0;"><span class="mw-headline" id="Setup" style="text-align:center;">Setup</span></h4> | |||
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Setup Icon.png|center]]</div> | |||
| style="width:550px;" |<div style="text-align:left; padding:5px;">Skipping a turn grants <span style="color:#72de8e">'''+15%'''</span> Accuracy and <span style="color:#72de8e">'''+10%'''</span> Weapon Damage.</div> | |||
| rowspan="2" |<b>Treatise Tier: II</b> | |||
|- | |||
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-3%'''</span> Fumble Chance</div> | |||
|} | |} | ||
Revision as of 14:15, 6 May 2020
This page is currently a work in progress. In the near future, it will show all Combat Mastery Skills.
Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.
Arna and Jorgrim both start with all Combat Mastery skills that would normally require a Tier I Treatise already unlocked.
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
Skill | Description | Additional Properties |
---|---|---|
Seize the InitiativeActive |
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:
+5% Accuracy -5% Dodge |
Treatise Tier: I
Type: Target Object Range: 1 Energy Cost: 10 Cooldown: 10 |
Passive bonus:
-5% Cooldowns Duration for this skill tree | ||
Offensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Counter Chance |
Treatise Tier: I
Type: No Target Range: 1 Energy Cost: 15 Cooldown: 25 |
Passive bonus:
-5% Cooldowns Duration for this skill tree | ||
Defensive TacticActive |
Activates the following effect which persists as long as there are enemies within Vision:
+4% Dodge Chance or Block Chance (the priority is given to the highest of the two) |
Treatise Tier: I
Type: No Target Range: 1 Energy Cost: 15 Cooldown: 25 |
Passive bonus:
-5% Cooldowns Duration for this skill tree |
Skill | Description | Additional Properties |
---|---|---|
Armor CrusherPassive |
Attacks against targets with their armor durability over 50% receive +10% Armor Penetration and +40% Armor Damage.
When the target's Armor Durability reaches 0%, it's applied with +15% Damage Taken for 5 turns. |
Treatise Tier: II |
Passive bonus:
+5% Armor Damage | ||
Stance TrainingPassive |
If "Offensive Tactic" is activated, all stance-based skills have 6 stacks on activation.
If "Defensive Tactic" stances lose 1 stack on triggering their effect instead of 2.
|
Treatise Tier: II |
Passive bonus:
+2% Energy Restoration | ||
SetupPassive |
Skipping a turn grants +15% Accuracy and +10% Weapon Damage.
|
Treatise Tier: II |
Passive bonus:
-3% Fumble Chance |
|