Difference between revisions of "Hooking Chop"

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|Type=Target Object
|Range=2
|Energy=12
|Cooldown=10
|Modifiers=Strength, Perception
|Requirements=- Requires a two-handed axe
|Description=Delivers a strike with {{W|+100%}} chance to {{W|pull}} the target towards the attacker.<br><br>This attack gains {{Neg|-10%}} Damage, {{Pos|+15%}} Armor Penetration, and also damages {{W|one}} additional body part besides the one hit.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
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{{Clear}}
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[[Category:Skills]]
[[Category:Skills]]

Revision as of 11:05, 21 September 2022


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Hooking Chop
Hooking Chop
Attack
12 Icon skill energycost.png 12 Icon skill cooldown.png

Type
Target Object
Range
2

Modified by: Strength, Agility, Perception, Knockback Chance

- Requires a two-handed axe
Delivers a strike with -20% Weapon Damage, +76% Bleed Chance, and +22% Armor Penetration.

Grants the strike a 102% chance to Pull the target if its 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.
Delivers a strike with (-30 + PRC)% Damage, +(55 + STR + PRC)% Bleed Chance, and +(STR + AGL)% Armor Penetration.

Grants the strike a (80 + STR + AGL + Knockback Chance)% chance to Pull the target if its 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.

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Page last edited during patch: 0.8.0.13 | Data Page last updated in: 0.9.2.13