Difference between revisions of "Shoot to Kill"
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Revision as of 11:29, 21 September 2022
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Shoot to Kill
Passive
- Requires a ranged weapon and ammunition
Passive
- Requires a ranged weapon and ammunition
Grants all shots +20% Crit Efficiency, +25% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health.
Grants all shots +5% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
Grants all shots +5% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
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