Difference between revisions of "Health Restoration"
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'''{{PAGENAME}}''' is a Secondary [[Attributes|Attribute]]. | |||
{{/Tooltip}} | |||
In-depth explanation by the dev: | In-depth explanation by the dev: | ||
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.'' | ''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3] | ||
[[Category:Attributes]] | [[Category:Attributes]] |
Revision as of 16:46, 23 October 2022
Health Restoration is a Secondary Attribute.
In-depth explanation by the dev:
Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.[1]