Difference between revisions of "Energy Restoration"
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'''{{PAGENAME}}''' is a secondary [[Attributes|Attribute]]. | |||
{{/Tooltip}} | |||
In-depth explanation by the dev: | In-depth explanation by the dev: | ||
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.'' | ''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.'' [https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3] | ||
For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen: | For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen: |
Revision as of 17:00, 23 October 2022
Energy Restoration is a secondary Attribute.
In-depth explanation by the dev:
Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration. [1]
For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen:
- Turn 1: The energy restoration invisible bar would go from 0% to 40%
- Turn 2: The energy restoration invisible bar would go from 40% to 80%
- Turn 3:
- The energy restoration invisible bar would go from 80% to 100%
- you would gain 5 energy (5% of max Energy)
- The bar would reset from 100% to 0%
- The rest of the Energy restoration that was not used goes to the bar, from 0% to 20%
- Turn 4: The energy restoration invisible bar would go from 20% to 60%
- Turn 5: Etc.