Difference between revisions of "Headshot"
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Headshot
Attack
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
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Bodypart Damage: {{Positive| 20 + 1.5 * PRC + 1.5 * AGL}}<br>CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}<br>CRTD: {{Positive| 3.5 * STR}}<br> | |||
Revision as of 21:58, 4 March 2023
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Attack
26
30 
Type
Target Object
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Takes a shot at the target's head with +40% Bodypart Damage, +15% Crit Chance, and +20% Crit Efficiency.
If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Takes a shot at the target's head with +(20 + AGL + PRC)% Bodypart Damage, +(5 + (0.5 * STR) + (0.5 * AGL))% Crit Chance, and +(2 * PRC)% Crit Efficiency.
If the shot kills its target, replenishes (2 * WIL)% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
If the shot kills its target, replenishes (2 * WIL)% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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Bodypart Damage: 20 + 1.5 * PRC + 1.5 * AGL
CRT: 5 + 0.5 * AGL + 0.5 * PRC
CRTD: 3.5 * STR