Difference between revisions of "Attributes & Stats"
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These are: | These are: | ||
{{C|Light Brown|{{#tip-text: Health | {{:Health}}}}}} and healing: {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} and {{C|Light Brown|{{#tip-text: Healing Efficiency| {{:Healing Efficiency}}}}}}.<br> | |||
{{C|Light Brown|{{#tip-text: Energy| {{:Energy}}}}}} and {{C|Light Brown|{{#tip-text: Energy Restoration| {{:Energy Restoration}}}}}}.<br> | |||
Defense: {{C|Light Brown|{{#tip-text: Protection| {{:Protection}}}}}}*, {{C|Light Brown|{{#tip-text: Block Chance| {{:Block Chance}}}}}}, {{C|Light Brown|{{#tip-text: Block Power| {{:Block Power}}}}}} and {{C|Light Brown|{{#tip-text: Block Power Recovery| {{:Block Power Recovery}}}}}}.<br> | |||
Avoidance stats: {{C|Light Brown|{{#tip-text: Dodge Chance| {{:Dodge Chance}}}}}}, {{C|Light Brown|{{#tip-text: Stealth| {{:Stealth}}}}}}, {{C|Light Brown|{{#tip-text: Noise Produced| {{:Noise Produced}}}}}}, {{C|Light Brown|{{#tip-text: Lock-picking & Disarming| {{:Lock-picking & Disarming}}}}}} and {{C|Light Brown|{{#tip-text: Vision| {{:Vision}}}}}}.<br> | |||
Endurance stats: {{C|Light Brown|{{#tip-text: Fortitude| {{:Fortitude}}}}}}, {{C|Light Brown|{{#tip-text: Damage Reflection| {{:Damage Reflection}}}}}}, {{C|Light Brown|{{#tip-text: Bleed Resistance| {{:Damage Bleed Resistance}}}}}}*, {{C|Light Brown|{{#tip-text: Control Resistance| {{:Control Resistance}}}}}}, {{C|Light Brown|{{#tip-text: Move Resistance| {{:Move Resistance}}}}}}, {{C|Light Brown|{{#tip-text: Hunger Resistance| {{:Hunger Resistance}}}}}}, {{C|Light Brown|{{#tip-text: Intoxication Resistance| {{:Intoxication Resistance}}}}}}, {{C|Light Brown|{{#tip-text: Pain Resistance| {{:Pain Resistance}}}}}} and {{C|Light Brown|{{#tip-text: Fatigue Resistance| {{:Fatigue Resistance}}}}}}. | |||
* - Protection and Bleed Resistance divided by your body parts and look like this: | |||
[[File:Prot-values.png]] | |||
[[File:Res-values.png]] | |||
=== Damage Resistance === | === Damage Resistance === | ||
These are: | These are: | ||
Total [[Damage Taken]].<br> | |||
[[Physical Resistance]] which consists of [[Slashing Resistance]], [[Piercing Resistance]], [[Crushing Resistance]] and [[Rending Resistance]].<br> | |||
[[Nature Resistance]] which consists of [[Fire Resistance]], [[Frost Resistance]], [[Shock Resistance]], [[Poison Resistance]] and [[Caustic Resistance]].<br> | |||
[[Magic Resistance]] which consists of [[Arcane Resistance]], [[Unholy Resistance]], [[Sacred Resistance]] and [[Psionic Resistance]]. | |||
See [[Damage Types]] for more info about damage types. | See [[Damage Types]] for more info about damage types. | ||
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Total [[Magic Power]].<br> | |||
Miscasting a spell: [[Backfire Chance]] and [[Backfire Damage]].<br> | |||
Critical spellcasting: [[Miracle Chance]] and [[Miracle Potency]].<br> | |||
Nature-based Sorcery powers: [[Pyromantic Power]], [[Geomantic Power]], [[Venomantic Power]], [[Cryomantic Power]], [[Electromantic Power]].<br> | |||
Magic-based Sorcery powers: [[Arcanistic Power]], [[Astromantic Power]], [[Psionic Power]] and [[Chronomantic Power]]. | |||
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These are: | These are: | ||
Health stats: [[Hunger, Thirst & Intoxication#Hunger|Hunger]], [[Hunger, Thirst & Intoxication#Thirst|Thirst]], [[Hunger, Thirst & Intoxication#Intoxication|Intoxication]], [[Injuries & Pain#Pain|Pain]], [[Fatigue & Resting#Fatigue|Fatigue]], and [[Immunity]].<br> | |||
[[Psyche]] stats: [[Morale]] and [[Sanity]].<br> | |||
Per-turn adjustments: [[Hunger Change]], [[Thirst Change]], [[Intoxication Change]], [[Pain Change]], [[Fatigue Change]], [[Morale Change]] and [[Sanity Change]].<br> | |||
Limits: [[Pain Limit]] and [[Max Health Threshold]].<br> | |||
[[Injury Treatment]]. | |||
{{Template:Navigation||plain}} | {{Template:Navigation||plain}} | ||
[[Category:Attributes|*]] | [[Category:Attributes|*]] |
Revision as of 13:06, 2 April 2023
Attributes are the data that represents various statistics of player Characters, NPCs and certain objects like Containers. There are two distinctive groups of Attributes:
Primary Attributes
Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories:
Stat Scores
Also called Stats, these are:
Strength
Agility
Perception
Vitality
Willpower
Character Statistics
These are:
Level
Experience
Stat Points
Ability Points
Secondary Attributes
Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:
Combat
These are:
Main Hand Damage and Off-Hand Damage.
Weapon Damage modifier.
All weapon stats modifiers: Main Hand Efficiency and Off-Hand Efficiency.
Bodypart Damage which affects Injuries.
Armor Damage which affects Durability.
Offense: Armor Penetration, Accuracy, Crit Chance, Crit Efficiency, Counter Chance and Fumble Chance.
Expertise: Skills Energy Cost and Spells Energy Cost, Cooldowns Duration and Bonus Range.
Secondary effects: Bleed Chance, Daze Chance, Stun Chance, Knockback Chance, Immobilization Chance, Stagger Chance, Life Drain and Energy Drain.
Experience Gain modifier.
Survival
These are:
Health and healing: Health Restoration and Healing Efficiency.
Energy and Energy Restoration.
Defense: Protection*, Block Chance, Block Power and Block Power Recovery.
Avoidance stats: Dodge Chance, Stealth, Noise Produced, Lock-picking & Disarming and Vision.
Endurance stats: Fortitude, Damage Reflection, Bleed Resistance*, Control Resistance, Move Resistance, Hunger Resistance, Intoxication Resistance, Pain Resistance and Fatigue Resistance.
- - Protection and Bleed Resistance divided by your body parts and look like this:
Damage Resistance
These are:
Total Damage Taken.
Physical Resistance which consists of Slashing Resistance, Piercing Resistance, Crushing Resistance and Rending Resistance.
Nature Resistance which consists of Fire Resistance, Frost Resistance, Shock Resistance, Poison Resistance and Caustic Resistance.
Magic Resistance which consists of Arcane Resistance, Unholy Resistance, Sacred Resistance and Psionic Resistance.
See Damage Types for more info about damage types.
Magic
These are:
Total Magic Power.
Miscasting a spell: Backfire Chance and Backfire Damage.
Critical spellcasting: Miracle Chance and Miracle Potency.
Nature-based Sorcery powers: Pyromantic Power, Geomantic Power, Venomantic Power, Cryomantic Power, Electromantic Power.
Magic-based Sorcery powers: Arcanistic Power, Astromantic Power, Psionic Power and Chronomantic Power.
Health System
These are:
Health stats: Hunger, Thirst, Intoxication, Pain, Fatigue, and Immunity.
Psyche stats: Morale and Sanity.
Per-turn adjustments: Hunger Change, Thirst Change, Intoxication Change, Pain Change, Fatigue Change, Morale Change and Sanity Change.
Limits: Pain Limit and Max Health Threshold.
Injury Treatment.
Page last edited during patch: 0.8.0.27
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